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Wizard subclasses are a missed opportunity.
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<blockquote data-quote="steeldragons" data-source="post: 9479862" data-attributes="member: 92511"><p>So, annnnnyway....</p><p></p><p>Illusionist -as a subclass all its own makes sense. It can also encompass those that would like to play an "enchanter" type of mage, or the more "stage magician" style of "conjurer."</p><p></p><p>Abjurer/"Abjurist"/"Warder" - as the "protection magic/counterspelling" specialist as a subclass makes sense.</p><p></p><p>Conjurer -as a subclass all its own makes sense for the "offensive/damaging/"dangerous" mage. This can incorporate those who want to be lightning throwing "evoker" type wizards as easily as the elemental-controller or demon-/monster-summoner or even a "low-level/simple version for a "necromancer" -flavoring your conjuration spells to use shadows or dead spirits or whatever. It's really just a matter of spell selection, some fluffing, and maybe a specialized feat here or there that can define the kind of "conjurer" you are. But, generally, even for/among the heroes/"good guys" a conjurer -and their "blowy uppy" magics - would be a cause to be wary. </p><p></p><p>That would leave one more (presuming we are tying to keep to the standardized 5.24 version....so what's the other thematic (enough) way of doing a "wizard" that is not just a "specific kind of magic/spell-user." </p><p></p><p>The "Fighter-Mage" archetype seems strong enough... I would say even to warrant it's own base class, imho. So the "swordmagey/bladesinger" kind of wizard should probably be saved/created -finally- all its own. Bascially, imho, as long as the "Paladin" exists as its own class, the Fighter/Mage (PF "Magus") archetype should, too.</p><p></p><p>The "artificer" isn't really something that floats my boat...not enough to warrant a subclass. More of an "inscribe runes" or "craft item" or "make magicky device" feat (or a few feats/tree) kind of thing. I could see them as a "prestige class" (3-5 levels of specialized theme) that could be for wizards making wands or clerics making holy water or sacred weapons, even thieves/rogues making mini-magic trap-tripping devices. So, something a bunch of types could learn to do, that a "wizard's" abilities aren't really the basis for. </p><p></p><p>The "Elementalist" (either specified as a single element creator/controller or a layered/multi-element caster could, potentially, work for the "evoker" type mages as opposed to a "conjurer" type or an "Avatar:TLA" kind of character/archetype...but they don't really go far enough on their own...a "fire-mage" could just be a conjurer who chooses all fire spells and fluffs other spells to include/explain with fiery effect. So, let's call the Elementalist a "maybe." </p><p></p><p>---------------</p><p>Necromancer - for my homebrew/setting/games - I have shunted off to the realm of "prestige class." Mages of a certain bent (or desire), priests of wicked gods, demented clerics who have lost faith or found themselves in such desperation as to delve into the "abomination" of reviving the dead/toying with/using spirits to do their bidding,...even druids who a have gone mad or fallen from the Balance into such despair as to wade/drown in deep end of "death/decay/entropy" could all become a "Necromancer." </p><p>---------------</p><p></p><p>So, yeah, not sure what a best fourth thematic subclass would be.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9479862, member: 92511"] So, annnnnyway.... Illusionist -as a subclass all its own makes sense. It can also encompass those that would like to play an "enchanter" type of mage, or the more "stage magician" style of "conjurer." Abjurer/"Abjurist"/"Warder" - as the "protection magic/counterspelling" specialist as a subclass makes sense. Conjurer -as a subclass all its own makes sense for the "offensive/damaging/"dangerous" mage. This can incorporate those who want to be lightning throwing "evoker" type wizards as easily as the elemental-controller or demon-/monster-summoner or even a "low-level/simple version for a "necromancer" -flavoring your conjuration spells to use shadows or dead spirits or whatever. It's really just a matter of spell selection, some fluffing, and maybe a specialized feat here or there that can define the kind of "conjurer" you are. But, generally, even for/among the heroes/"good guys" a conjurer -and their "blowy uppy" magics - would be a cause to be wary. That would leave one more (presuming we are tying to keep to the standardized 5.24 version....so what's the other thematic (enough) way of doing a "wizard" that is not just a "specific kind of magic/spell-user." The "Fighter-Mage" archetype seems strong enough... I would say even to warrant it's own base class, imho. So the "swordmagey/bladesinger" kind of wizard should probably be saved/created -finally- all its own. Bascially, imho, as long as the "Paladin" exists as its own class, the Fighter/Mage (PF "Magus") archetype should, too. The "artificer" isn't really something that floats my boat...not enough to warrant a subclass. More of an "inscribe runes" or "craft item" or "make magicky device" feat (or a few feats/tree) kind of thing. I could see them as a "prestige class" (3-5 levels of specialized theme) that could be for wizards making wands or clerics making holy water or sacred weapons, even thieves/rogues making mini-magic trap-tripping devices. So, something a bunch of types could learn to do, that a "wizard's" abilities aren't really the basis for. The "Elementalist" (either specified as a single element creator/controller or a layered/multi-element caster could, potentially, work for the "evoker" type mages as opposed to a "conjurer" type or an "Avatar:TLA" kind of character/archetype...but they don't really go far enough on their own...a "fire-mage" could just be a conjurer who chooses all fire spells and fluffs other spells to include/explain with fiery effect. So, let's call the Elementalist a "maybe." --------------- Necromancer - for my homebrew/setting/games - I have shunted off to the realm of "prestige class." Mages of a certain bent (or desire), priests of wicked gods, demented clerics who have lost faith or found themselves in such desperation as to delve into the "abomination" of reviving the dead/toying with/using spirits to do their bidding,...even druids who a have gone mad or fallen from the Balance into such despair as to wade/drown in deep end of "death/decay/entropy" could all become a "Necromancer." --------------- So, yeah, not sure what a best fourth thematic subclass would be. [/QUOTE]
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