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Wizard Tips?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1790143" data-attributes="member: 15651"><p>At very low levels, I tend to stick with things that can quickly even bad odds such as Color Spray or Sleep. As I gain levels and get a little diversity, I try and predict what sort of thing I might be doing and prepare spells I see as most likely being useful. Will I be out in the woods or down in a dungeon? Will I be speaking with lots of NPCs or spilling their blood? It does mean that when we make the transition - walking through the woods and stumble onto a dungeon - I may not have the best choice of spells ready, but I deal with it and hope for the best until the next day. </p><p></p><p>I am also very much into finding creative uses for spells, so the more flexible the spell is, the more likely I'll take it. I usually avoid the "does lots of damage to a single foe" spells - that's what the fighters are for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Last thing is personality of the character. My current wizard got smacked down by an invisible foe back a couple of levels. He now refuses to start the day without at least one See Invisibility known - he won't let that happen again if he can.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1790143, member: 15651"] At very low levels, I tend to stick with things that can quickly even bad odds such as Color Spray or Sleep. As I gain levels and get a little diversity, I try and predict what sort of thing I might be doing and prepare spells I see as most likely being useful. Will I be out in the woods or down in a dungeon? Will I be speaking with lots of NPCs or spilling their blood? It does mean that when we make the transition - walking through the woods and stumble onto a dungeon - I may not have the best choice of spells ready, but I deal with it and hope for the best until the next day. I am also very much into finding creative uses for spells, so the more flexible the spell is, the more likely I'll take it. I usually avoid the "does lots of damage to a single foe" spells - that's what the fighters are for. ;) Last thing is personality of the character. My current wizard got smacked down by an invisible foe back a couple of levels. He now refuses to start the day without at least one See Invisibility known - he won't let that happen again if he can. [/QUOTE]
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