Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wizard Tips?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herpes Cineplex" data-source="post: 1790276" data-attributes="member: 16936"><p>I generally stuck to "favorite" spells. Every day's spell rack was essentially the same, unless I had some kind of advance notice that a different layout would be needed.</p><p></p><p>For something to become a favorite, it tended to be more useful than its peers (like, say, Magic Missile once you get to higher levels) and generally straightforward in its applications (Fireball or Mage Armor or Dispel Magic). It either protected me, hurt the bad guys, or enhanced a party member's stats, abilities, or mobility. There are a lot of highly specialized spells out there, and I hardly ever memorized or used any of them.</p><p></p><p>Sometimes I'd leave a slot unmemorized in case I wanted the chance to fill in a gap later on in the day, but mostly I stuck to the classics. For spells which could only be used for very specific or emergency applications (Knock, Expeditious Retreat, Feather Fall, Shield), I tended to keep a scroll or two around instead. After all, you can never really be sure when you're going to run into a locked door that the rogue can't defeat, but you don't want to waste one of those insanely useful 2nd-level spell slots on Knock unless you <em>know</em> you're going to use it. I dumped a lot of cash and a fair number of xps into making (or buying) at least one or two scrolls for nearly every weirdo spell in my book, just so I could have them available. It saved our party's asses more than a few times.</p><p></p><p>I also coveted (and eventually made) pearls of power, so I could squeak a little more use out of the few spells I could memorize. If you have Craft Wands, that helps a lot, too. Load up on wands of spells you use a lot that aren't terribly level-dependent in their effects, and it really opens up your memorized spell slots for more interesting selections.</p><p></p><p>But at some point, you have to make peace with the idea that sometimes you just have to say "I can do that tomorrow, but not today." It used to happen in our game all the time when it came time to use heavy-duty divination spells (Scry, Identify, Locate Object, etc.) or do rapid, full-party transport (Teleport). If it <em>has</em> to be done today and you don't have the perfect spell memorized or on a scroll, then you just have to resign yourself to the idea that you can't solve everything alone and hope that the rest of the party can come up with a workable alternative.</p><p></p><p>--</p><p>that is, after all, one of the reasons you're hanging around with them</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1790276, member: 16936"] I generally stuck to "favorite" spells. Every day's spell rack was essentially the same, unless I had some kind of advance notice that a different layout would be needed. For something to become a favorite, it tended to be more useful than its peers (like, say, Magic Missile once you get to higher levels) and generally straightforward in its applications (Fireball or Mage Armor or Dispel Magic). It either protected me, hurt the bad guys, or enhanced a party member's stats, abilities, or mobility. There are a lot of highly specialized spells out there, and I hardly ever memorized or used any of them. Sometimes I'd leave a slot unmemorized in case I wanted the chance to fill in a gap later on in the day, but mostly I stuck to the classics. For spells which could only be used for very specific or emergency applications (Knock, Expeditious Retreat, Feather Fall, Shield), I tended to keep a scroll or two around instead. After all, you can never really be sure when you're going to run into a locked door that the rogue can't defeat, but you don't want to waste one of those insanely useful 2nd-level spell slots on Knock unless you [i]know[/i] you're going to use it. I dumped a lot of cash and a fair number of xps into making (or buying) at least one or two scrolls for nearly every weirdo spell in my book, just so I could have them available. It saved our party's asses more than a few times. I also coveted (and eventually made) pearls of power, so I could squeak a little more use out of the few spells I could memorize. If you have Craft Wands, that helps a lot, too. Load up on wands of spells you use a lot that aren't terribly level-dependent in their effects, and it really opens up your memorized spell slots for more interesting selections. But at some point, you have to make peace with the idea that sometimes you just have to say "I can do that tomorrow, but not today." It used to happen in our game all the time when it came time to use heavy-duty divination spells (Scry, Identify, Locate Object, etc.) or do rapid, full-party transport (Teleport). If it [i]has[/i] to be done today and you don't have the perfect spell memorized or on a scroll, then you just have to resign yourself to the idea that you can't solve everything alone and hope that the rest of the party can come up with a workable alternative. -- that is, after all, one of the reasons you're hanging around with them ryan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizard Tips?
Top