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Wizard Tips?
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<blockquote data-quote="The Sigil" data-source="post: 1790530" data-attributes="member: 2013"><p>Tip #1 - You get "scribe scroll" for free - as others have mentioned, make LIBERAL use of it.</p><p></p><p>Tip #2 - Pick up Craft Wand and Craft Staff as soon as you are eligible. These are for your "blaster" spells (fireball, lightning bolt, ice storm, etc.) My wizards have taken to referring to staves as "sorcerer-on-a-stick" - you pack all your nasty attack spells into the staff and it's just like having a blast sorcerer.</p><p></p><p>Tip #3 - Never prepare more than one or two "one-target blast spells" - and only use those like you'd use a hold-out pistol... i.e., for when you're cornered, you're in imminent danger of death, and you absolutely, positively HAVE to cause damage right now.</p><p></p><p>Tip #4 - Look for ways to contribute in combat other than direct damage... and don't be afraid to use "non-spell" things to contribute. A (smart) wizard makes a great "field general" if you're good at tactics. Web, grease, and similar spells can shut down portions of a battlefield, but in a pinch, a tanglefoot bag works just as well. Any wizard who isn't trying to utilize as many alchemical items as he can to augment his ability to muck up his opponents needs to take a good hard look at what his low hp, AC, and BAB will let him do in combat... touch attacks are easy.</p><p></p><p>Tip #5 - Your familiar, especially if it's a "common" animal, is a great scout. Sending a rat around the corner of a dungeon to have a peep about isn't going to draw much attention. Also, even though you may suffer XP loss, better to lose a familiar than die yourself. Yes, you're that fragile.</p><p></p><p>Tip #6 - Pick up "Craft Wondrous Item" and "Craft Arms & Armor" - use the first to make AC-boosters for yourself. Use the second to make weapons and armor for your "Tanks" - they'll be MUCH more willing to protect you when they realize if they don't, their gear will be MUCH more expensive to obtain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Tip #7 - In combat, the sorcerer is the "blast mage." The wizard is supposed to be more subtle... he's the one who finds victory by pulling a rabbit out of his hat (or other orifice), if you'll pardon the pun.</p><p></p><p>If I think of any more, I'll post them, but most of what I wanted to add has already been covered.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1790530, member: 2013"] Tip #1 - You get "scribe scroll" for free - as others have mentioned, make LIBERAL use of it. Tip #2 - Pick up Craft Wand and Craft Staff as soon as you are eligible. These are for your "blaster" spells (fireball, lightning bolt, ice storm, etc.) My wizards have taken to referring to staves as "sorcerer-on-a-stick" - you pack all your nasty attack spells into the staff and it's just like having a blast sorcerer. Tip #3 - Never prepare more than one or two "one-target blast spells" - and only use those like you'd use a hold-out pistol... i.e., for when you're cornered, you're in imminent danger of death, and you absolutely, positively HAVE to cause damage right now. Tip #4 - Look for ways to contribute in combat other than direct damage... and don't be afraid to use "non-spell" things to contribute. A (smart) wizard makes a great "field general" if you're good at tactics. Web, grease, and similar spells can shut down portions of a battlefield, but in a pinch, a tanglefoot bag works just as well. Any wizard who isn't trying to utilize as many alchemical items as he can to augment his ability to muck up his opponents needs to take a good hard look at what his low hp, AC, and BAB will let him do in combat... touch attacks are easy. Tip #5 - Your familiar, especially if it's a "common" animal, is a great scout. Sending a rat around the corner of a dungeon to have a peep about isn't going to draw much attention. Also, even though you may suffer XP loss, better to lose a familiar than die yourself. Yes, you're that fragile. Tip #6 - Pick up "Craft Wondrous Item" and "Craft Arms & Armor" - use the first to make AC-boosters for yourself. Use the second to make weapons and armor for your "Tanks" - they'll be MUCH more willing to protect you when they realize if they don't, their gear will be MUCH more expensive to obtain. ;) Tip #7 - In combat, the sorcerer is the "blast mage." The wizard is supposed to be more subtle... he's the one who finds victory by pulling a rabbit out of his hat (or other orifice), if you'll pardon the pun. If I think of any more, I'll post them, but most of what I wanted to add has already been covered. --The Sigil [/QUOTE]
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