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Wizard Tradition - Speaker of Xaos
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<blockquote data-quote="cbwjm" data-source="post: 7144163" data-attributes="member: 6788732"><p><span style="color: #000000"><span style="font-family: 'Arial'">The Speaker of Xaos</span></span><span style="color: #000000"><span style="font-family: 'Arial'">, sages and specialists of elemental power from the 4th edition heroes of elemental chaos book. Their abilities look interesting and I've tried to represent them in 5e. The picture for them in the book I thought was brilliant as an image that just made me think "wizard". Unfortunately, I can't find a copy on the internet to show with the subclass.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I was going to include the elemental lore ability which in 5e would grant advantage on the wizard's spell attacks against elementals and disadvantage on the elementals' saving throws but, much like the complaints about the rangers favoured enemy, this seemed too niche.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Potent Cantrip is a placeholder ability at the moment. I might adapt the repel elements to 6th level to provide a defensive option (resistance to cold, fire, lightning, and thunder damage for everyone in a radius) but I'm still up in the air about it at the moment. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Constructive feedback appreciated.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span> </p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">(Level 2) Arcane Lore</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">You learn the Arcana skill if you do not already know it. You double your proficiency bonus when making Intelligence (Arcana) checks.</span></span></p><p> </p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">(Level 2) Widen Spell</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">When you cast as spell that deals cold, fire, lightning, or thunder damage You can widen the effect of your spells. </span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Burst Spells (eg. fireball): Increase the spell’s radius by 5 feet.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Cone Spells (eg. cone of cold): Increase the size of the cone by 5 feet.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Single Target (eg. fire bolt): You can affect a single other target within 5 feet. If the spell has an attack roll, you must make an attack roll against both targets. If the spell has a saving throw, both targets may make a saving throw.</span></span> </li> </ul><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">You can use this ability a number of times equal to your Intelligence modifier (minimum 1). You regain all uses after a long rest.</span></span></p><p> </p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">(Level 6?) Potent Cantrips (placeholder ability)</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Your cantrips which deal cold, fire, lightning, or thunder damage add your Intelligence modifier to the damage.</span></span></p><p> </p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">(Level 10?) Power of the Elements</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">When you deal damage with an spell that deals cold, fire, lightning, or thunder damage, you can reroll any 1s until you get a 2 or higher.</span></span></p><p> </p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">(Level 14) Elemental Chains</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">When you hit with an elemental attack you can reshape residual elemental energy into chains of energy binding your opponent. The chains last for 1 minute or until the target moves. If they move they take another 3d10 damage of the same energy type. Short rest ability.</span></span></p></blockquote><p></p>
[QUOTE="cbwjm, post: 7144163, member: 6788732"] [COLOR=#000000][FONT=Arial]The Speaker of Xaos[/FONT][/COLOR][COLOR=#000000][FONT=Arial], sages and specialists of elemental power from the 4th edition heroes of elemental chaos book. Their abilities look interesting and I've tried to represent them in 5e. The picture for them in the book I thought was brilliant as an image that just made me think "wizard". Unfortunately, I can't find a copy on the internet to show with the subclass. I was going to include the elemental lore ability which in 5e would grant advantage on the wizard's spell attacks against elementals and disadvantage on the elementals' saving throws but, much like the complaints about the rangers favoured enemy, this seemed too niche. Potent Cantrip is a placeholder ability at the moment. I might adapt the repel elements to 6th level to provide a defensive option (resistance to cold, fire, lightning, and thunder damage for everyone in a radius) but I'm still up in the air about it at the moment. Constructive feedback appreciated. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial](Level 2) Arcane Lore[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]You learn the Arcana skill if you do not already know it. You double your proficiency bonus when making Intelligence (Arcana) checks.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial](Level 2) Widen Spell[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]When you cast as spell that deals cold, fire, lightning, or thunder damage You can widen the effect of your spells. [/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT=Arial]Burst Spells (eg. fireball): Increase the spell’s radius by 5 feet.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Cone Spells (eg. cone of cold): Increase the size of the cone by 5 feet.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Single Target (eg. fire bolt): You can affect a single other target within 5 feet. If the spell has an attack roll, you must make an attack roll against both targets. If the spell has a saving throw, both targets may make a saving throw.[/FONT][/COLOR] [/LIST] [COLOR=#000000][FONT=Arial]You can use this ability a number of times equal to your Intelligence modifier (minimum 1). You regain all uses after a long rest.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial](Level 6?) Potent Cantrips (placeholder ability)[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Your cantrips which deal cold, fire, lightning, or thunder damage add your Intelligence modifier to the damage.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial](Level 10?) Power of the Elements[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]When you deal damage with an spell that deals cold, fire, lightning, or thunder damage, you can reroll any 1s until you get a 2 or higher.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial](Level 14) Elemental Chains[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]When you hit with an elemental attack you can reshape residual elemental energy into chains of energy binding your opponent. The chains last for 1 minute or until the target moves. If they move they take another 3d10 damage of the same energy type. Short rest ability.[/FONT][/COLOR] [/QUOTE]
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