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Wizard versus the Drow!!! (help)
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<blockquote data-quote="GamerGeek" data-source="post: 812956" data-attributes="member: 4447"><p>Thanks for the ideas. Im relieved that they suport things I was thinking, too.</p><p></p><p>Evard's is a great spell <em>except</em> for the fast that the tentacles dont attack until your next action. So those smart-ass drow will most likely just prance on out of the area if nothing is stopping them. Ive considered a hasted combo of Evard's - Wall, but thats a lot of juice just to make one spell stick.</p><p></p><p>Rock to mud is good, too. I am considering a hasted combo of Rock to mud - Mud to Rock. No SR, save DC 25, 8D6 and probably trapped for good. Nice, but big spell slots and a huge frickin area - probably too huge most of the time. But the idea of crumbling their buildings by turning their foundations to muck is appealing, also.</p><p></p><p>Ill always have some Daylights mem'd, but the bad thing is for Wizards it is only a 2nd level spell so a follow-up Darkness will overwrite it. Our Cleric will be running with Daylight, too, and his is 3rd level so it'll stick.</p><p></p><p>Dispel Magics. Of course.</p><p></p><p>Im leaning toward AuraSeer's standpoint of taking a tactical support role, but damn, that can get boring. I want to directly kill these MoFos, not just sit back and watch my buddies do it. Must...roll...dice.</p><p></p><p>I think, for sure, one thing I am gonna do is Planar Binding on a couple of Earth Elementals and make them my bitches. Have them follow me around down there and rip up some drow. Maybe my DM will let me roll the dice for them.</p><p></p><p>Planar Binding = Cheater.</p><p></p><p>Spell Resistance = Lame.</p><p></p><p>Thanks for the ideas, guys. Im interested in hearing more. Lets look at effective items, too.</p></blockquote><p></p>
[QUOTE="GamerGeek, post: 812956, member: 4447"] Thanks for the ideas. Im relieved that they suport things I was thinking, too. Evard's is a great spell [I]except[/I] for the fast that the tentacles dont attack until your next action. So those smart-ass drow will most likely just prance on out of the area if nothing is stopping them. Ive considered a hasted combo of Evard's - Wall, but thats a lot of juice just to make one spell stick. Rock to mud is good, too. I am considering a hasted combo of Rock to mud - Mud to Rock. No SR, save DC 25, 8D6 and probably trapped for good. Nice, but big spell slots and a huge frickin area - probably too huge most of the time. But the idea of crumbling their buildings by turning their foundations to muck is appealing, also. Ill always have some Daylights mem'd, but the bad thing is for Wizards it is only a 2nd level spell so a follow-up Darkness will overwrite it. Our Cleric will be running with Daylight, too, and his is 3rd level so it'll stick. Dispel Magics. Of course. Im leaning toward AuraSeer's standpoint of taking a tactical support role, but damn, that can get boring. I want to directly kill these MoFos, not just sit back and watch my buddies do it. Must...roll...dice. I think, for sure, one thing I am gonna do is Planar Binding on a couple of Earth Elementals and make them my bitches. Have them follow me around down there and rip up some drow. Maybe my DM will let me roll the dice for them. Planar Binding = Cheater. Spell Resistance = Lame. Thanks for the ideas, guys. Im interested in hearing more. Lets look at effective items, too. [/QUOTE]
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