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Wizard vs. Fighter duels
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<blockquote data-quote="Wrathamon" data-source="post: 3208985" data-attributes="member: 7989"><p>Several players in my group think that fighters can beat wizards in one on one fights 50% of the time.</p><p></p><p>So we decided to try it out and see.</p><p></p><p><strong>Characters</strong></p><p>12th lvl</p><p>straight fighter or wizard</p><p>standard DMG gp for 12th lvl</p><p>25 pt buy</p><p>Core Only</p><p></p><p><strong>The Arena</strong></p><p>Box arena 180 x 60 x 60 each player starts 120 feet from each other with 60 feet behind them. The walls, ceiling and ground are solid stone with dirt covering the floor. Everburning Lanterns are mounted on the walls every 30ft.</p><p></p><p><strong>Rules</strong></p><p>No buff round. </p><p>No leaving the arena</p><p>Players roll initiative and combat begins.</p><p>Best 2 out of 3 combats.</p><p>Combat ends when one player is reduced to -10 hps or otherwise incapacitated.</p><p></p><p></p><p>What strategies would you use?</p><p>What equipment would you bring?</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 3208985, member: 7989"] Several players in my group think that fighters can beat wizards in one on one fights 50% of the time. So we decided to try it out and see. [B]Characters[/B] 12th lvl straight fighter or wizard standard DMG gp for 12th lvl 25 pt buy Core Only [B]The Arena[/B] Box arena 180 x 60 x 60 each player starts 120 feet from each other with 60 feet behind them. The walls, ceiling and ground are solid stone with dirt covering the floor. Everburning Lanterns are mounted on the walls every 30ft. [B]Rules[/B] No buff round. No leaving the arena Players roll initiative and combat begins. Best 2 out of 3 combats. Combat ends when one player is reduced to -10 hps or otherwise incapacitated. What strategies would you use? What equipment would you bring? [/QUOTE]
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