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General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
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<blockquote data-quote="jgsugden" data-source="post: 9161149" data-attributes="member: 2629"><p>This word may not mean what you think it means. While telling someone they're having fun wrong isn't a good look, it isn't gatekeeping per se. Nobody was denied access to anything. We're overusing this term to the point it is losing focus and impact.</p><p></p><p>That being said, @[USER=72555]NotAYakk[/USER]'s argument misses something key. The argument that without attrition there is no difference between a battle that someone barely won and a walk in the park misses the point of combat - which could be many things, but should not be reduced to a measure of resources spent. Combats need to have a purpose to keep them from becoming boring and repetitive. They need to have variation in environment to make them feel different. If you lack these elements, there is no point to having easy encounters in the game ... but with them, a few 5th level PCs dealing with 6 goblins that are robbing a farm can be an intriguing encounter. If the goal is not merely 'kill using minimum resources', but instead, "stop the goblins from escaping with the farmer's prized pig - which is actually the nobleman that was accidentally true polymorphed - and deal with the torrential rainstorm, mudslide, and chaotic animal stampede" ... it becomes something very different.</p><p></p><p>D&D is not about the math. It is a role playing game - with characters playing a role in a story. Story is the make or break element of the game. Balance isn't unimportant - it is a game afterall - but I'd much rather play the game with challenged balance (see editions prior to 4E and the success of those editions) - than a game with boring nonstory and repetitive combats. There is a reason why BG3 is a massive success despire having ridiculously overpowered builds.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9161149, member: 2629"] This word may not mean what you think it means. While telling someone they're having fun wrong isn't a good look, it isn't gatekeeping per se. Nobody was denied access to anything. We're overusing this term to the point it is losing focus and impact. That being said, @[USER=72555]NotAYakk[/USER]'s argument misses something key. The argument that without attrition there is no difference between a battle that someone barely won and a walk in the park misses the point of combat - which could be many things, but should not be reduced to a measure of resources spent. Combats need to have a purpose to keep them from becoming boring and repetitive. They need to have variation in environment to make them feel different. If you lack these elements, there is no point to having easy encounters in the game ... but with them, a few 5th level PCs dealing with 6 goblins that are robbing a farm can be an intriguing encounter. If the goal is not merely 'kill using minimum resources', but instead, "stop the goblins from escaping with the farmer's prized pig - which is actually the nobleman that was accidentally true polymorphed - and deal with the torrential rainstorm, mudslide, and chaotic animal stampede" ... it becomes something very different. D&D is not about the math. It is a role playing game - with characters playing a role in a story. Story is the make or break element of the game. Balance isn't unimportant - it is a game afterall - but I'd much rather play the game with challenged balance (see editions prior to 4E and the success of those editions) - than a game with boring nonstory and repetitive combats. There is a reason why BG3 is a massive success despire having ridiculously overpowered builds. [/QUOTE]
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