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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9161165" data-attributes="member: 996"><p>Ironically, this a thread analyzing the game, not playing it. If you're not interested in that, why are you reading it, let alone posting to it?</p><p></p><p>That's more like what you're doing. Analysis of the elements making up the game that are actually quantitative is substantive, unexamined experiences subjectively claimed to be 'fun' are superficial. It's like judging the dish on plating & flavor, not on nutrition or safety. You may enjoy that improperly-prepared fugu, but it might kill you.</p><p></p><p>5e had famously done away with roles.</p><p></p><p></p><p>I'm sorry, but now, as it was when philosophers first coined <em>argumentum ad populum, </em>popularity does prove quality, or even advisability. Smoking has been extremely popular, for instance. The most popular brand of cigarettes will still give you lung cancer.</p><p></p><p>And that is a false dichotomy. Better balance in no way leads to "boring nonstory" nor repetitive combats. Imbalance is more likely to, as it reduces the viable choices available on the player side.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9161165, member: 996"] Ironically, this a thread analyzing the game, not playing it. If you're not interested in that, why are you reading it, let alone posting to it? That's more like what you're doing. Analysis of the elements making up the game that are actually quantitative is substantive, unexamined experiences subjectively claimed to be 'fun' are superficial. It's like judging the dish on plating & flavor, not on nutrition or safety. You may enjoy that improperly-prepared fugu, but it might kill you. 5e had famously done away with roles. I'm sorry, but now, as it was when philosophers first coined [I]argumentum ad populum, [/I]popularity does prove quality, or even advisability. Smoking has been extremely popular, for instance. The most popular brand of cigarettes will still give you lung cancer. And that is a false dichotomy. Better balance in no way leads to "boring nonstory" nor repetitive combats. Imbalance is more likely to, as it reduces the viable choices available on the player side. [/QUOTE]
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