Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJ Coffey" data-source="post: 9162198" data-attributes="member: 6901867"><p>Thankyou very much for your work here. 3 rounds between long rests is definitely not enough combat! Fighters and Monks are often described as underpowered (along sometimes with Warlocks) because their resources are gated behind short rests. I am intrigued by the different magic systems that are in place as when you start digging spell slots for post 11th level casters (6th level spells) and pre 11th level casters (5th and below) are treated very differently.</p><p></p><p>"Characters can convert Hit Dice to spell points as they choose a the rate of each Hit Dice grants 2d3 spell points. <a href="https://a5e.tools/rules/resting" target="_blank">Hit Dice only recover at the rate of a maximum half per long rest</a>. Unused spell points can be saved from day to day so long as the level times six limit is not exceeded."</p><p></p><p>It's not a universal solution, but it's a bit more elegant than a week long rest etc. The six encounters per day with two short rests is the platonic ideal of the game as described, but outside of a very dungeon crawl environment it's hard to picture it.</p><p></p><p><a href="https://homebrewandhacking.com/2023/10/13/spellcasting-without-spell-slots-a-design-process-example-i/" target="_blank">Spell points derived from hit points</a>.</p></blockquote><p></p>
[QUOTE="PJ Coffey, post: 9162198, member: 6901867"] Thankyou very much for your work here. 3 rounds between long rests is definitely not enough combat! Fighters and Monks are often described as underpowered (along sometimes with Warlocks) because their resources are gated behind short rests. I am intrigued by the different magic systems that are in place as when you start digging spell slots for post 11th level casters (6th level spells) and pre 11th level casters (5th and below) are treated very differently. "Characters can convert Hit Dice to spell points as they choose a the rate of each Hit Dice grants 2d3 spell points. [URL='https://a5e.tools/rules/resting']Hit Dice only recover at the rate of a maximum half per long rest[/URL]. Unused spell points can be saved from day to day so long as the level times six limit is not exceeded." It's not a universal solution, but it's a bit more elegant than a week long rest etc. The six encounters per day with two short rests is the platonic ideal of the game as described, but outside of a very dungeon crawl environment it's hard to picture it. [URL='https://homebrewandhacking.com/2023/10/13/spellcasting-without-spell-slots-a-design-process-example-i/']Spell points derived from hit points[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
Top