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Wizard vs Fighter - the math
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<blockquote data-quote="Scott Christian" data-source="post: 9162203" data-attributes="member: 6901101"><p>Not true. That's why this is a circular debate. They do not outshine the fighter. At your table, with your playstyle (which specifically goes against what the DMG and PHB describes as play) the wizard might always outshine the fighter. That doesn't make it so for the majority, nor even a large minority.</p><p></p><p>And when they fix that, players will complain about not having enough encounters in a day, or too many. And, while they may have mentioned this, it is a blip on a landscape where they have mentioned one million other things too. Resting is entirely a table/DM decision and is brought about through a table's playstyle.</p><p>There is no winning for WotC here. Players always want to be at full health, and the game relies partially on them not being at full health. And it is the DM's job, per the description in the DMG, to help tell the story and create encounters that push the players' PCs into more than one encounter per day if it matches the story.</p><p>There is a tug of war that has always existed. It has been there since a party started stocking healing potions in AD&D. And this tug of war, it's ok if you let it be ok. If you play the game by disregarding the DMG, the DM's role to tell the story, and always succumb to the players' feelings of wanting to be as powerful as possible and maximize every benefit, then the game is broke.</p><p>Edit: When I say broke, I mean slightly bent out of alignment. And the slight bend is probably something very few people would notice.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9162203, member: 6901101"] Not true. That's why this is a circular debate. They do not outshine the fighter. At your table, with your playstyle (which specifically goes against what the DMG and PHB describes as play) the wizard might always outshine the fighter. That doesn't make it so for the majority, nor even a large minority. And when they fix that, players will complain about not having enough encounters in a day, or too many. And, while they may have mentioned this, it is a blip on a landscape where they have mentioned one million other things too. Resting is entirely a table/DM decision and is brought about through a table's playstyle. There is no winning for WotC here. Players always want to be at full health, and the game relies partially on them not being at full health. And it is the DM's job, per the description in the DMG, to help tell the story and create encounters that push the players' PCs into more than one encounter per day if it matches the story. There is a tug of war that has always existed. It has been there since a party started stocking healing potions in AD&D. And this tug of war, it's ok if you let it be ok. If you play the game by disregarding the DMG, the DM's role to tell the story, and always succumb to the players' feelings of wanting to be as powerful as possible and maximize every benefit, then the game is broke. Edit: When I say broke, I mean slightly bent out of alignment. And the slight bend is probably something very few people would notice. [/QUOTE]
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