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Wizard vs Fighter - the math
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9162449" data-attributes="member: 32075"><p>It seems to me that the 5 minute adventure day came from players doing their darnedest to optimize fun <em>into</em> the game - for them. It's less fun for DMs, but more fun for most players - the exceptions being the players of fighter types who get left behind in the "more able to do more fun stuff each encounter" race.</p><p></p><p>IME, players don't much like per-day limits, and have been grumbling about Vancian magic since the earliest days. Naturally they want to work around the fun-draining effects of this (fun draining for them - it's loads of fun for DMs). The 5 minute day is an effective method of doing so. </p><p></p><p>More generally, there's the issue of what's fun for DMs is very often not so fun for players, and vice versa. Fora like this highlight the issue because they have more DMs as active participants and so skew things toward the DMs point of view. </p><p></p><p>(And yes, I'm almost always a DM/GM too. But my touchstone for running a good game is "How does this look from the players' point of view? Would I really want to be a player in a game run like this?")</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9162449, member: 32075"] It seems to me that the 5 minute adventure day came from players doing their darnedest to optimize fun [I]into[/I] the game - for them. It's less fun for DMs, but more fun for most players - the exceptions being the players of fighter types who get left behind in the "more able to do more fun stuff each encounter" race. IME, players don't much like per-day limits, and have been grumbling about Vancian magic since the earliest days. Naturally they want to work around the fun-draining effects of this (fun draining for them - it's loads of fun for DMs). The 5 minute day is an effective method of doing so. More generally, there's the issue of what's fun for DMs is very often not so fun for players, and vice versa. Fora like this highlight the issue because they have more DMs as active participants and so skew things toward the DMs point of view. (And yes, I'm almost always a DM/GM too. But my touchstone for running a good game is "How does this look from the players' point of view? Would I really want to be a player in a game run like this?") [/QUOTE]
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Wizard vs Fighter - the math
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