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<blockquote data-quote="M_Natas" data-source="post: 9162450" data-attributes="member: 7025918"><p>Gritty Rest as written could also just lead to the 5 minute work week instead of the 5 minute work day.</p><p>I made another thread ( <a href="https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/#post-9161018" target="_blank">https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/#post-9161018</a> ) where I propose a Gradual system. But having a rest system where you need to meet certain conditions and than just have 100%, no matter how low or high your ressource were before just invites abuse.</p><p>In my Gradual Gritty Realism rules my adjustments also balance out spellcasters a little in comparison to non spellcasters, buffing them at tier 1 and making them weaker in comparison to non casters at higher levels.</p><p>Ressources like HP and especially Spellslots need to be recovered Gradually and not in a from 0 to 100% way, because that just invites abuse.</p><p>But when you just recover 15 or 20% each long rest you will be more careful at how you spend your spellslots. Like right now, when you start a long rest, its vest tonuse up most of your spellslots. For goodberrys, sending, healing, for everything.</p><p>Because the next day you will have 100% of your spellslots no matter if you now have 60% or 0% of your spellslots.</p><p></p><p>But when you only regain 20% of your spellslots, it matters. If you end your day with 60%, the next day you have 80%. But if you use up spells and are only left with 20%, the next day you will onlynhave 40% or your spellslots available.</p><p>Suddenly you need to be more conservative with your Spell use, even if you had a 5 minute work day.</p><p>The from 0 to 100% rest is part of the balance problem, even if the long rest is 7 days instead of 1.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9162450, member: 7025918"] Gritty Rest as written could also just lead to the 5 minute work week instead of the 5 minute work day. I made another thread ( [URL]https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/#post-9161018[/URL] ) where I propose a Gradual system. But having a rest system where you need to meet certain conditions and than just have 100%, no matter how low or high your ressource were before just invites abuse. In my Gradual Gritty Realism rules my adjustments also balance out spellcasters a little in comparison to non spellcasters, buffing them at tier 1 and making them weaker in comparison to non casters at higher levels. Ressources like HP and especially Spellslots need to be recovered Gradually and not in a from 0 to 100% way, because that just invites abuse. But when you just recover 15 or 20% each long rest you will be more careful at how you spend your spellslots. Like right now, when you start a long rest, its vest tonuse up most of your spellslots. For goodberrys, sending, healing, for everything. Because the next day you will have 100% of your spellslots no matter if you now have 60% or 0% of your spellslots. But when you only regain 20% of your spellslots, it matters. If you end your day with 60%, the next day you have 80%. But if you use up spells and are only left with 20%, the next day you will onlynhave 40% or your spellslots available. Suddenly you need to be more conservative with your Spell use, even if you had a 5 minute work day. The from 0 to 100% rest is part of the balance problem, even if the long rest is 7 days instead of 1. [/QUOTE]
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