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General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
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<blockquote data-quote="James Gasik" data-source="post: 9162755" data-attributes="member: 6877472"><p>Possibly, but basing that decision on relative damage-dealing of classes, when one is designed to be good at damage-dealing and the other is designed to be good at other things seemed a bit dubious to me.</p><p></p><p>And sometimes you simply can't enforce more combat rounds. </p><p></p><p>[SPOILER="I'm going to spoil this because it's anecdotal."]</p><p>My last game session had one encounter in which 2 characters dropped to 0 twice, and we barely survived. My Wizard managed to avoid taking damage and managed to only use three spells (and I still have my Arcane Recovery to call upon). The Cleric's tank is empty, the Ranger is heavily beat up, and only the Bard, Monk, and Wizard (me) are in good shape. Now we can, after 2-3 short rests get everyone back up with Ki healing and my Healer Feat, but with our Cleric reduced to a single auto-attack, I'm not sure how effective we'll be.</p><p></p><p>So what should my DM do? Force more encounters, or let me toss up a Leomund's Portable Bunker and take a long rest, despite us only having had one combat encounter so far? I don't envy him that choice, as sure, he'll definitely run me out of a few more spell slots, but I probably won't have a chance to use them all before we're forced to flee or lose someone (let alone the risk of a TPK).</p><p></p><p>(Someone might say that maybe the DM needs to pressure me more, lol, but really, I had a bearded devil chasing me for half the combat, forcing me to run behind cover and take dodge actions while my Slow spell ticked down, so I was definitely pressured, lol).[/SPOILER]</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9162755, member: 6877472"] Possibly, but basing that decision on relative damage-dealing of classes, when one is designed to be good at damage-dealing and the other is designed to be good at other things seemed a bit dubious to me. And sometimes you simply can't enforce more combat rounds. [SPOILER="I'm going to spoil this because it's anecdotal."] My last game session had one encounter in which 2 characters dropped to 0 twice, and we barely survived. My Wizard managed to avoid taking damage and managed to only use three spells (and I still have my Arcane Recovery to call upon). The Cleric's tank is empty, the Ranger is heavily beat up, and only the Bard, Monk, and Wizard (me) are in good shape. Now we can, after 2-3 short rests get everyone back up with Ki healing and my Healer Feat, but with our Cleric reduced to a single auto-attack, I'm not sure how effective we'll be. So what should my DM do? Force more encounters, or let me toss up a Leomund's Portable Bunker and take a long rest, despite us only having had one combat encounter so far? I don't envy him that choice, as sure, he'll definitely run me out of a few more spell slots, but I probably won't have a chance to use them all before we're forced to flee or lose someone (let alone the risk of a TPK). (Someone might say that maybe the DM needs to pressure me more, lol, but really, I had a bearded devil chasing me for half the combat, forcing me to run behind cover and take dodge actions while my Slow spell ticked down, so I was definitely pressured, lol).[/SPOILER] [/QUOTE]
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