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Wizard vs Fighter - the math
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<blockquote data-quote="James Gasik" data-source="post: 9163409" data-attributes="member: 6877472"><p>I totally concur, players like dealing damage. Most Wizards I've actually seen played like to blow things up. When I first started playing 5e and started using control spells, the other players were confused and didn't really see the point. "Why cast sleet storm when you can fireball?"</p><p></p><p>But while they didn't notice, the DM sure did, and often expressed his frustration at his enemies "not being able to do anything", lol.</p><p></p><p>Hence why the Fighter is popular, IMO- the class delivers on it's promise to make you a strong damage dealer, and there is something visceral about imagining yourself clashing blades with giant monsters!</p><p></p><p>I mean heck, how many Clerics have we seen that seem to believe that the extent of their spell list consists of Healing Word, Spirit Guardians, and Spiritual Weapon? Despite having several unique spells, I have only seen a single Druid that wasn't Circle of the Moon (Circle of the Land, very underrated subclass, IMO).</p><p></p><p>If all you want from the Fighter is a guy who deals impressive damage numbers while being in general all-around tough, accept no substitutes. I actually think they are superior to Barbarians in this regard, since you can't always be raging (and from what I've seen, using Savage Attacker w/o Rage quickly makes one realize that a d12 Hit Die isn't all that impressive).</p><p></p><p>The downside of the Fighter is that is, in general, the bulk of what the class offers. And WotC seems perfectly happy to hand out Tier 2 Fighter toys to even spellcasting classes, while giving them far less of the pie in exchange (compare and contrast say, Eldritch Knight to Bladesinger). But this generally doesn't bother the majority of Fighter players (at least initially).</p><p></p><p>At higher tiers of play, when magic use is fundamental to winning combats, and spellcasters have nothing better to do with lower level spell slots than use them liberally outside of combat to their advantage, that you might start to see strain.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9163409, member: 6877472"] I totally concur, players like dealing damage. Most Wizards I've actually seen played like to blow things up. When I first started playing 5e and started using control spells, the other players were confused and didn't really see the point. "Why cast sleet storm when you can fireball?" But while they didn't notice, the DM sure did, and often expressed his frustration at his enemies "not being able to do anything", lol. Hence why the Fighter is popular, IMO- the class delivers on it's promise to make you a strong damage dealer, and there is something visceral about imagining yourself clashing blades with giant monsters! I mean heck, how many Clerics have we seen that seem to believe that the extent of their spell list consists of Healing Word, Spirit Guardians, and Spiritual Weapon? Despite having several unique spells, I have only seen a single Druid that wasn't Circle of the Moon (Circle of the Land, very underrated subclass, IMO). If all you want from the Fighter is a guy who deals impressive damage numbers while being in general all-around tough, accept no substitutes. I actually think they are superior to Barbarians in this regard, since you can't always be raging (and from what I've seen, using Savage Attacker w/o Rage quickly makes one realize that a d12 Hit Die isn't all that impressive). The downside of the Fighter is that is, in general, the bulk of what the class offers. And WotC seems perfectly happy to hand out Tier 2 Fighter toys to even spellcasting classes, while giving them far less of the pie in exchange (compare and contrast say, Eldritch Knight to Bladesinger). But this generally doesn't bother the majority of Fighter players (at least initially). At higher tiers of play, when magic use is fundamental to winning combats, and spellcasters have nothing better to do with lower level spell slots than use them liberally outside of combat to their advantage, that you might start to see strain. [/QUOTE]
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