Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9163626" data-attributes="member: 6790260"><p>My problem is, this "5e is a quality product" argument is then used to shut down <em>every possible criticism</em>. Fighters have problems? Sure as hell don't, otherwise people wouldn't play them! 5e's a quality product, it wouldn't do <em>that</em> wrong. Encounter math is messed up? Nah, can't be, 5e is a good product with good content.</p><p></p><p>The one and <em>only</em> concession I've ever been able to wrangle out of <em>anyone</em> on that front is the DMG. People used to defend it. Eventually, however, they recognized that yeah, okay, the 5e DMG is pretty bad. Of course, this then gets appended with "but everyone knows that" (or worse, "everyone <em>always</em> knew that"), which is incredibly frustrating considering <em>no, actually, lots and lots of people defended it for years, even though nothing about it has changed!</em></p><p></p><p>Are there quality things in 5e? Yes. I thought that was a sufficient truism to never actually need to be spelled out, but here we are.</p><p></p><p><em>Does that mean 5e made no mistakes?</em></p><p></p><p>Because I'm getting quite sick of being told that things can't have mistakes while being widely used, or frequently purchased, or whatever else. And that's <em>exactly</em> what people have told me, for years and years, on this very subject.</p><p></p><p>I want to fix what I see as mistakes. Some of them can't be fixed--there's nothing you can do to fix 5e's CR system, you'd have to nuke things to the ground and start over and that's far too dramatic a change for anything short of a new edition, <em>which would be a very bad idea right now</em>. Some of them, however, can. Mearls recognized that the Fighter has no identity <em>years</em> ago. Crawford recognizes that Warlocks and Fighters were designed with mechanical expectations that simply don't work with the way actual people usually play 5e. 5.5e is, in part, the result of those and other recognized mistakes in 5e's design.</p><p></p><p>For another example, one rather more personal for me, dragonborn. You don't rewrite a race <em>three times</em> if it was well-made the first time. It's been known since the first year or so of 5e that dragonborn were massively under-powered compared to most other races, <em>and yet</em> dragonborn are quite popular (IIRC, topping out at 4th most popular non-human race, behind half-elf, elf, and tiefling). But trying to get anyone to recognize that there could maybe, possibly, be an issue with the design of the 5e dragonborn race was like pulling teeth.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9163626, member: 6790260"] My problem is, this "5e is a quality product" argument is then used to shut down [I]every possible criticism[/I]. Fighters have problems? Sure as hell don't, otherwise people wouldn't play them! 5e's a quality product, it wouldn't do [I]that[/I] wrong. Encounter math is messed up? Nah, can't be, 5e is a good product with good content. The one and [I]only[/I] concession I've ever been able to wrangle out of [I]anyone[/I] on that front is the DMG. People used to defend it. Eventually, however, they recognized that yeah, okay, the 5e DMG is pretty bad. Of course, this then gets appended with "but everyone knows that" (or worse, "everyone [I]always[/I] knew that"), which is incredibly frustrating considering [I]no, actually, lots and lots of people defended it for years, even though nothing about it has changed![/I] Are there quality things in 5e? Yes. I thought that was a sufficient truism to never actually need to be spelled out, but here we are. [I]Does that mean 5e made no mistakes?[/I] Because I'm getting quite sick of being told that things can't have mistakes while being widely used, or frequently purchased, or whatever else. And that's [I]exactly[/I] what people have told me, for years and years, on this very subject. I want to fix what I see as mistakes. Some of them can't be fixed--there's nothing you can do to fix 5e's CR system, you'd have to nuke things to the ground and start over and that's far too dramatic a change for anything short of a new edition, [I]which would be a very bad idea right now[/I]. Some of them, however, can. Mearls recognized that the Fighter has no identity [I]years[/I] ago. Crawford recognizes that Warlocks and Fighters were designed with mechanical expectations that simply don't work with the way actual people usually play 5e. 5.5e is, in part, the result of those and other recognized mistakes in 5e's design. For another example, one rather more personal for me, dragonborn. You don't rewrite a race [I]three times[/I] if it was well-made the first time. It's been known since the first year or so of 5e that dragonborn were massively under-powered compared to most other races, [I]and yet[/I] dragonborn are quite popular (IIRC, topping out at 4th most popular non-human race, behind half-elf, elf, and tiefling). But trying to get anyone to recognize that there could maybe, possibly, be an issue with the design of the 5e dragonborn race was like pulling teeth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
Top