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Wizard vs Fighter - the math
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<blockquote data-quote="M_Natas" data-source="post: 9163641" data-attributes="member: 7025918"><p>But you need mechanical balance to have a good quality in any multiplayer game.</p><p>Yes, players don't need to realise that mechanical balance is important in order to enjoy a game. But the moment it gets unbalanced (enough) the enjoyment of the game will vanish.</p><p></p><p>Or rephrased: as long as a multiplayer game is balanced (enough) between the player options, players will not and don't need to care about mechanical balance. But when it is not balanced, people start to care. Because than the game will not feel fair. And people care the uttermost about being treated unfairly.</p><p></p><p>Like all the players here who played fighters at a table with a playstyle that penalises the fighter abilities and rewards spellcasters.</p><p>Like everybody who plays Tekken against me when I pick Eddie and they will not get a punch in.</p><p></p><p>In single player games balance between player options doesn't matter as much, because the computer doesn't feel, if something is unfair or not. Like BG3 - that game can be utterly unbalanced if you want it to be. You have and can make overpowered combos that will One Hit a lot of encounters or even complete dungeons. And everybody finds it hilarious. But if you would allow such things at the table, it would break the game.</p><p></p><p>Mechanical game balance is a necessary for a good quality of multiplayer game. It needs to be there. If it is missing, the rest of the design doesn't really matter.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9163641, member: 7025918"] But you need mechanical balance to have a good quality in any multiplayer game. Yes, players don't need to realise that mechanical balance is important in order to enjoy a game. But the moment it gets unbalanced (enough) the enjoyment of the game will vanish. Or rephrased: as long as a multiplayer game is balanced (enough) between the player options, players will not and don't need to care about mechanical balance. But when it is not balanced, people start to care. Because than the game will not feel fair. And people care the uttermost about being treated unfairly. Like all the players here who played fighters at a table with a playstyle that penalises the fighter abilities and rewards spellcasters. Like everybody who plays Tekken against me when I pick Eddie and they will not get a punch in. In single player games balance between player options doesn't matter as much, because the computer doesn't feel, if something is unfair or not. Like BG3 - that game can be utterly unbalanced if you want it to be. You have and can make overpowered combos that will One Hit a lot of encounters or even complete dungeons. And everybody finds it hilarious. But if you would allow such things at the table, it would break the game. Mechanical game balance is a necessary for a good quality of multiplayer game. It needs to be there. If it is missing, the rest of the design doesn't really matter. [/QUOTE]
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