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Wizard vs Fighter - the math
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<blockquote data-quote="EzekielRaiden" data-source="post: 9163657" data-attributes="member: 6790260"><p>Based on the way actual DMs talk about magic items? I find this solution completely inadequate to the task.</p><p></p><p>They talk like giving players magic items of any kind is anathema. Verboten. The absolute worst thing you could ever do to a campaign. How they <em>crowed</em> about magic items being optional in 5e, so now they could finally get to doing what they always wanted to do, never giving out <em>any.</em></p><p></p><p></p><p>All I can say is that it is theoretical to me.</p><p></p><p></p><p>Never said otherwise.</p><p></p><p></p><p>Fighter was the most popular class in every edition of D&D. There's only been one time a class has meaningfully threatened Fighter supremacy. This occurred in 4e.</p><p></p><p>That class was named "Warlord."</p><p></p><p></p><p>All risks are, by definition, at least partially unknown. If they weren't, they would be simply costs. There is also risk in doing absolutely nothing. WotC is embarked; they have to make <em>some</em> decision, even if that decision is to not do anything.</p><p></p><p>That it <em>might</em> have costs is not a reason to exclude one option and consider others--because all options, including not picking an option, <em>might</em> have costs.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9163657, member: 6790260"] Based on the way actual DMs talk about magic items? I find this solution completely inadequate to the task. They talk like giving players magic items of any kind is anathema. Verboten. The absolute worst thing you could ever do to a campaign. How they [I]crowed[/I] about magic items being optional in 5e, so now they could finally get to doing what they always wanted to do, never giving out [I]any.[/I] All I can say is that it is theoretical to me. Never said otherwise. Fighter was the most popular class in every edition of D&D. There's only been one time a class has meaningfully threatened Fighter supremacy. This occurred in 4e. That class was named "Warlord." All risks are, by definition, at least partially unknown. If they weren't, they would be simply costs. There is also risk in doing absolutely nothing. WotC is embarked; they have to make [I]some[/I] decision, even if that decision is to not do anything. That it [I]might[/I] have costs is not a reason to exclude one option and consider others--because all options, including not picking an option, [I]might[/I] have costs. [/QUOTE]
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