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Wizard vs Fighter - the math
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<blockquote data-quote="FrogReaver" data-source="post: 9163958" data-attributes="member: 6795602"><p>I agree the interpretation of magic missile damage scaling per missile with the level 10 evocation feature and hex blades curse is wrong. But if I recall there are dev tweets confirming it works that way so…</p><p></p><p>Summons then cantrip spam typically bring a wizard on par with an optimized martial damage. No magic items involved other than maybe a +1 sword</p><p></p><p>But that’s not the only route to high damage.</p><p>1. Damage zones and a team with forced movement.</p><p>2. The magic missle evoker/hexblade curse trick if applicable to your game</p><p>3. Forget damage and just use forcecage and sickening radiance to kill anything that can’t escape - or with other Ally’s they can control and you can sickening radiance.</p><p>4. At higher levels simulacrum, crown of stars, both having summons out with cantrip or fireball spam trounces martial damage.</p><p>5. Also at higher levels casters can make semi permanent armies with things like planar binding. </p><p></p><p>Sure, but it’s like 10 attacks vs 3 or 4?</p><p></p><p>Also don’t most highly optimized damage martials use -5 attack feats. Bringing this just about in line. </p><p></p><p></p><p>The wizards tactics we are talking about are mostly general purpose - a lot more so than swinging a melee weapon targeting AC. And it’s not like the wizard can’t have multiple approaches prepared - the melee str character doesn’t have that luxury.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9163958, member: 6795602"] I agree the interpretation of magic missile damage scaling per missile with the level 10 evocation feature and hex blades curse is wrong. But if I recall there are dev tweets confirming it works that way so… Summons then cantrip spam typically bring a wizard on par with an optimized martial damage. No magic items involved other than maybe a +1 sword But that’s not the only route to high damage. 1. Damage zones and a team with forced movement. 2. The magic missle evoker/hexblade curse trick if applicable to your game 3. Forget damage and just use forcecage and sickening radiance to kill anything that can’t escape - or with other Ally’s they can control and you can sickening radiance. 4. At higher levels simulacrum, crown of stars, both having summons out with cantrip or fireball spam trounces martial damage. 5. Also at higher levels casters can make semi permanent armies with things like planar binding. Sure, but it’s like 10 attacks vs 3 or 4? Also don’t most highly optimized damage martials use -5 attack feats. Bringing this just about in line. The wizards tactics we are talking about are mostly general purpose - a lot more so than swinging a melee weapon targeting AC. And it’s not like the wizard can’t have multiple approaches prepared - the melee str character doesn’t have that luxury. [/QUOTE]
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