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Wizard vs Fighter - the math
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<blockquote data-quote="KoolMoDaddy-O" data-source="post: 9163997" data-attributes="member: 7040379"><p>This thread is about the amount of damage dealt, as measured in numbers. It has been my observation that fighters deal lots of damage but generally only to one (maybe two if using Action Surge or Extra Attack) opponent per turn, whereas wizards deal a greater total sum of damage per turn against multiple opponents, which are the most common encounters. This strength is theoretically tempered by the attrition of spell slots but because parties tend to long rest any chance they get, the brakes on the wizard are rarely pumped. If the goal is to bring parity between the classes to total damage dealt, then buffing the fighter with a mild 5 ft. AOE attack seems a better alternative than nerfing the wizard. This could be as simple as lowering the first Extra Attack from level 5 to level 1 or 2.</p><p></p><p>If we're discussing fighters' utility outside of combat (which was not the focus of the OP), then I agree wholeheartedly they need improvement -- as does nearly every other class in the game. 5e hasn't escaped its wargaming roots. I've commented in other threads that my frustration with playing a wizard is the inability to do a lot of things wizards are known for in literature and movies, like brewing potions or building a tower full of books and weird relics. Crafting and strongholds were nonexistent before <em>Xanathar's</em> and have been pretty thin since (which led me to fill the gaps with 3PP) but it looks like OneD&D aims to correct that.</p><p></p><p>When I played my last fighter, I gave him utility by becoming the party linguist. Choice of feats as well as background and the attendant skills and abilities that come with it are vital to enjoying the class.</p></blockquote><p></p>
[QUOTE="KoolMoDaddy-O, post: 9163997, member: 7040379"] This thread is about the amount of damage dealt, as measured in numbers. It has been my observation that fighters deal lots of damage but generally only to one (maybe two if using Action Surge or Extra Attack) opponent per turn, whereas wizards deal a greater total sum of damage per turn against multiple opponents, which are the most common encounters. This strength is theoretically tempered by the attrition of spell slots but because parties tend to long rest any chance they get, the brakes on the wizard are rarely pumped. If the goal is to bring parity between the classes to total damage dealt, then buffing the fighter with a mild 5 ft. AOE attack seems a better alternative than nerfing the wizard. This could be as simple as lowering the first Extra Attack from level 5 to level 1 or 2. If we're discussing fighters' utility outside of combat (which was not the focus of the OP), then I agree wholeheartedly they need improvement -- as does nearly every other class in the game. 5e hasn't escaped its wargaming roots. I've commented in other threads that my frustration with playing a wizard is the inability to do a lot of things wizards are known for in literature and movies, like brewing potions or building a tower full of books and weird relics. Crafting and strongholds were nonexistent before [I]Xanathar's[/I] and have been pretty thin since (which led me to fill the gaps with 3PP) but it looks like OneD&D aims to correct that. When I played my last fighter, I gave him utility by becoming the party linguist. Choice of feats as well as background and the attendant skills and abilities that come with it are vital to enjoying the class. [/QUOTE]
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