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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9164137" data-attributes="member: 6801845"><p>First you're comparing one optimized PC to another. Either look at optimized PCs or not. Second, a fighter has a lot of ways to counter the attack penalty and they'll still have a higher bonus to hit than skeletons even without things like bless or one of the ways to get advantage. Third you're assuming that shortbows and arrows are available for those skeletons. I don't. Fourth, all of the additional skeletons and objects you're adding take up space and you're assuming they can all attack. Lastly, skeletons have a whopping 13 HP, although the objects (which again, I've seen used to good effect) have 20. Neither going to last long if they're attacked or included in an AOE.</p><p></p><p>Another aspect people seem to ignore is immunities, resistances, legendary resistances, the defensive capability of the wizard meaning they tend to be glass cannons, assumes the wizard has the right spells and etc..</p><p></p><p>I do agree that strength based fighters should have better ranged attacks which is why I've made longbows versatile. Of course it's not that hard to get a dex of 10-14 even with point buy if it's an issue.</p><p></p><p>All I can say is that in the real world or the Solasta D&D video game (which tracks damage), the fighter works just fine and contributes just as much if not more than wizards do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9164137, member: 6801845"] First you're comparing one optimized PC to another. Either look at optimized PCs or not. Second, a fighter has a lot of ways to counter the attack penalty and they'll still have a higher bonus to hit than skeletons even without things like bless or one of the ways to get advantage. Third you're assuming that shortbows and arrows are available for those skeletons. I don't. Fourth, all of the additional skeletons and objects you're adding take up space and you're assuming they can all attack. Lastly, skeletons have a whopping 13 HP, although the objects (which again, I've seen used to good effect) have 20. Neither going to last long if they're attacked or included in an AOE. Another aspect people seem to ignore is immunities, resistances, legendary resistances, the defensive capability of the wizard meaning they tend to be glass cannons, assumes the wizard has the right spells and etc.. I do agree that strength based fighters should have better ranged attacks which is why I've made longbows versatile. Of course it's not that hard to get a dex of 10-14 even with point buy if it's an issue. All I can say is that in the real world or the Solasta D&D video game (which tracks damage), the fighter works just fine and contributes just as much if not more than wizards do. [/QUOTE]
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