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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9164382" data-attributes="member: 996"><p>These are points that were made a lot back on the Gleemax boards when discussing the relative merits of the Wizard (ultimately Tier 1) and Sorcerer (ultimately Tier 2). 5e Neo-Vancian combines the advantages of both. It's an upgrade. </p><p></p><p>3.x had crazy powergamer tricks (not that 5e doesn't have 'tech'), and there were some really OP spells that were not nerfed for years on end.</p><p>Polymorph, obviously, being the stand out, almost accounting for E6 by itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>But, just like, the general overall rules, 3e did not entirely eliminate the traditional restrictions on casters (not that those had ever been good balancing mechanisms), 'just' let you work around them (very efficiently, sometimes). 5e kinda did.</p><p></p><p>Which did leave you with a slot inaccessible until you did so, which further constricted your flexibility in combat.</p><p>In 5e.2024, it looks like they might be allowed to do that in 1 minute, and then cast the new spell <em>spontaneously</em>.</p><p></p><p>Yes, scrolls of your lower level spells were cheap & easy, and they were great for occasionally used utility spells. Wands for frequently used low-level spells, like, CLW.</p><p></p><p>But if you wanted a potent spell, like one of the higher level ones you could cast (to maximize the Save DC) or at your full caster level, you generally had to cast it yourself.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9164382, member: 996"] These are points that were made a lot back on the Gleemax boards when discussing the relative merits of the Wizard (ultimately Tier 1) and Sorcerer (ultimately Tier 2). 5e Neo-Vancian combines the advantages of both. It's an upgrade. 3.x had crazy powergamer tricks (not that 5e doesn't have 'tech'), and there were some really OP spells that were not nerfed for years on end. Polymorph, obviously, being the stand out, almost accounting for E6 by itself. :rolleyes: But, just like, the general overall rules, 3e did not entirely eliminate the traditional restrictions on casters (not that those had ever been good balancing mechanisms), 'just' let you work around them (very efficiently, sometimes). 5e kinda did. Which did leave you with a slot inaccessible until you did so, which further constricted your flexibility in combat. In 5e.2024, it looks like they might be allowed to do that in 1 minute, and then cast the new spell [I]spontaneously[/I]. Yes, scrolls of your lower level spells were cheap & easy, and they were great for occasionally used utility spells. Wands for frequently used low-level spells, like, CLW. But if you wanted a potent spell, like one of the higher level ones you could cast (to maximize the Save DC) or at your full caster level, you generally had to cast it yourself. [/QUOTE]
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