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Wizard vs Fighter - the math
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<blockquote data-quote="Minigiant" data-source="post: 9164875" data-attributes="member: 63508"><p>It's not shocking if you believe my theory.</p><p></p><p>5e's 2013 Survey over-represented the wants and opinions of people who would not end up adopting 5e. So the top lever (classes, races, spells, monsters) ended up not matching the styles of the majority of people who actually play 5e.</p><p></p><p>Look at the 2014 ranger. It looks like what at 1e/2e 1990s D&D hex-crawl player would want in D&D.<strong> But they don't play 5e. They play OSR. </strong>So the class was not designed for 73% of the 5e player base. And I'm sure that 27% are either ranger/rogue cheeser or have DMs who know how to make the ranger work.</p><p></p><p>Same with the Fighter vs Wizard math. It was designed for 25-35 offensive combat rounds (AKA 30 rounds of dealing damage) in a dungeons. But a lot of 5e players prefer 15-25 offensive combat round cinematic romps or at least like mixing up 30 round days with 10 rounder, 20 rounder, 50 rounders, and 5 rounders.</p><p></p><p>Basically</p><ol> <li data-xf-list-type="ol">Buy gear in Town</li> <li data-xf-list-type="ol">Travel to Dungeon via Wilderness</li> <li data-xf-list-type="ol">Dungeon</li> <li data-xf-list-type="ol">Travel to Town via Wilderness</li> <li data-xf-list-type="ol">Sell treasure in Town</li> <li data-xf-list-type="ol">Repeat</li> </ol><p>is no longer 90% of D&D play.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9164875, member: 63508"] It's not shocking if you believe my theory. 5e's 2013 Survey over-represented the wants and opinions of people who would not end up adopting 5e. So the top lever (classes, races, spells, monsters) ended up not matching the styles of the majority of people who actually play 5e. Look at the 2014 ranger. It looks like what at 1e/2e 1990s D&D hex-crawl player would want in D&D.[B] But they don't play 5e. They play OSR. [/B]So the class was not designed for 73% of the 5e player base. And I'm sure that 27% are either ranger/rogue cheeser or have DMs who know how to make the ranger work. Same with the Fighter vs Wizard math. It was designed for 25-35 offensive combat rounds (AKA 30 rounds of dealing damage) in a dungeons. But a lot of 5e players prefer 15-25 offensive combat round cinematic romps or at least like mixing up 30 round days with 10 rounder, 20 rounder, 50 rounders, and 5 rounders. Basically [LIST=1] [*]Buy gear in Town [*]Travel to Dungeon via Wilderness [*]Dungeon [*]Travel to Town via Wilderness [*]Sell treasure in Town [*]Repeat [/LIST] is no longer 90% of D&D play. [/QUOTE]
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