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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9165132" data-attributes="member: 6801845"><p>I kind of skipped over a couple of pages of the same old "fighters suck" but I did have one comment about gritty rest rules.</p><p></p><p>How static is your world if the PCs can take a rest for an entire week and nothing changes? I can't imagine how that would work. In my game, PCs are frequently hesitant to rest overnight to get a short rest. As others have stated, a long rest means just that - resting. As it says in the PHB resting means "<em>light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity — at least 1 hour of walking, fighting, casting spells, or similar adventuring activity — the characters must begin the rest again to gain any benefit from it.</em>"</p><p></p><p>It's basically bed rest for a week. I frequently sort of hand-wave this when downtime is measured in multiple weeks, months or even years. But the assumption is that you have to spend the time recuperating, not continuing on with non-combat adventuring.</p><p></p><p>Meanwhile if the group takes a rest for a week the bad guys call in reinforcements, add fortifications, pick up shop and leave, execute the king or otherwise do bad guy things. For that matter they'd likely hunt down the adventurers and attack while the lazy bums were trying to rest.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9165132, member: 6801845"] I kind of skipped over a couple of pages of the same old "fighters suck" but I did have one comment about gritty rest rules. How static is your world if the PCs can take a rest for an entire week and nothing changes? I can't imagine how that would work. In my game, PCs are frequently hesitant to rest overnight to get a short rest. As others have stated, a long rest means just that - resting. As it says in the PHB resting means "[I]light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity — at least 1 hour of walking, fighting, casting spells, or similar adventuring activity — the characters must begin the rest again to gain any benefit from it.[/I]" It's basically bed rest for a week. I frequently sort of hand-wave this when downtime is measured in multiple weeks, months or even years. But the assumption is that you have to spend the time recuperating, not continuing on with non-combat adventuring. Meanwhile if the group takes a rest for a week the bad guys call in reinforcements, add fortifications, pick up shop and leave, execute the king or otherwise do bad guy things. For that matter they'd likely hunt down the adventurers and attack while the lazy bums were trying to rest. [/QUOTE]
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