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Wizard vs Fighter - the math
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<blockquote data-quote="Vaalingrade" data-source="post: 9165215" data-attributes="member: 82524"><p>Gritty Rest just wastes even more in-universe time to enforce resource attrition that could be spent adventuring and having fun. wasting an hour on a short rest is already a pace breaker, dialing everything down to a glacial pace is just interminable. </p><p></p><p>Again, what the resource grind actually amounts to is forcing players to not play their character concept for a chunk of time once they spend the tiny amount of 'be your concept' mojo the game doles out in inexplicably tiny doses.</p><p></p><p>Oh, the fighter is all about attacking a lot -- once an hour, then they just swing, swing, swing with nothing extra or interesting.</p><p></p><p>The barbarian is a rage-powered magical girl that turns into a wolf or something - a couple of times a day, then they're a fighter with worse armor.</p><p></p><p>The monk can do all sorts of stuff -- a handful of times, then they just slap people.</p><p></p><p>The attrition model aims to have some encounters just be crazy boring where you aren't really playing your class except--as always--the casters who get cantrips. and to me, this is a fail state. An encounter to me is a setpiece that you do because it is fun and you get to play out the fantasy of your class, not something to drain your pips and you're just doing it because it's there and you have to.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9165215, member: 82524"] Gritty Rest just wastes even more in-universe time to enforce resource attrition that could be spent adventuring and having fun. wasting an hour on a short rest is already a pace breaker, dialing everything down to a glacial pace is just interminable. Again, what the resource grind actually amounts to is forcing players to not play their character concept for a chunk of time once they spend the tiny amount of 'be your concept' mojo the game doles out in inexplicably tiny doses. Oh, the fighter is all about attacking a lot -- once an hour, then they just swing, swing, swing with nothing extra or interesting. The barbarian is a rage-powered magical girl that turns into a wolf or something - a couple of times a day, then they're a fighter with worse armor. The monk can do all sorts of stuff -- a handful of times, then they just slap people. The attrition model aims to have some encounters just be crazy boring where you aren't really playing your class except--as always--the casters who get cantrips. and to me, this is a fail state. An encounter to me is a setpiece that you do because it is fun and you get to play out the fantasy of your class, not something to drain your pips and you're just doing it because it's there and you have to. [/QUOTE]
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