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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9165552" data-attributes="member: 996"><p>That age, there's still a few years before they're totally set in their ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And, players will gravitate to the style of play DMs reward, just in general, even if they are a bit old to learn new tricks.</p><p></p><p>lol. Yeah, everyone had different experiences back in the day. There wasn't anything close to a monolithic community with a consensus (like there arguably was for 3.x). There was what was written about the game in the books, and there was Dragon Magazine with columns like Out on a Limb...</p><p></p><p>Amusing, from my PoV, OSR games, like the TSR era games they immitate, are also imbalanced and lopsided, just in slightly different directions, with different details, from other modern but "player entitled" versions, like RaW <em>uber alles</em> 3e, or "too easy" 5e. 5e strongly reminds me of the D&D familiar from my experience of the TSR era, 1980-95 AD&D, which, from the grousing of older players insisting Arduin Grimoire was better, was decidedly more relaxed than in the 70s. Not just because the mechanics have their similarities - 5e more strongly resembles 3e, especially with Feats & MCing turned on - but because the rules are not so amenable to a RaW consensus, and it's ultimately all on the DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9165552, member: 996"] That age, there's still a few years before they're totally set in their ways. ;) And, players will gravitate to the style of play DMs reward, just in general, even if they are a bit old to learn new tricks. lol. Yeah, everyone had different experiences back in the day. There wasn't anything close to a monolithic community with a consensus (like there arguably was for 3.x). There was what was written about the game in the books, and there was Dragon Magazine with columns like Out on a Limb... Amusing, from my PoV, OSR games, like the TSR era games they immitate, are also imbalanced and lopsided, just in slightly different directions, with different details, from other modern but "player entitled" versions, like RaW [I]uber alles[/I] 3e, or "too easy" 5e. 5e strongly reminds me of the D&D familiar from my experience of the TSR era, 1980-95 AD&D, which, from the grousing of older players insisting Arduin Grimoire was better, was decidedly more relaxed than in the 70s. Not just because the mechanics have their similarities - 5e more strongly resembles 3e, especially with Feats & MCing turned on - but because the rules are not so amenable to a RaW consensus, and it's ultimately all on the DM. [/QUOTE]
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