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Wizard vs Fighter - the math
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<blockquote data-quote="overgeeked" data-source="post: 9165584" data-attributes="member: 86653"><p>That's 100% true. If you want the players to do something, reward it. If you want players to not do something, reward the opposite...or at least something else. Once you stick instead of carrot, lines are drawn and people dig in and complain. Offer a carrot instead and they'll follow you anywhere.</p><p></p><p>Yeah. I'm nostalgic for those days. When people just played the game and had fun and didn't need to validate their preferences with groupthink or try to push their style on others. When just about everyone was cool with DIY'ing the game instead of only some people fiddling with things.</p><p></p><p>Yep. 5E is unbalanced in the players' favor and a lot of players love that. Especially wizard and other caster players. <em>Cough</em>. But OSR games are absolutely unbalanced, but in the referee's favor...and the players have to actually...gasp...think up ways to overcome the obstacles and challenges the referee drops in front of them. The thing I love about OSR games is the focus at least a bit more on player skill rather than character skills. I really love that "no, you figure it out" aspect and really cannot stand the "button smashing" of modern games.</p><p></p><p>I wish the players I've had thought that. They're stuck in that 3E mindset of RAW or nothing (even when they're brand new to D&D with 5E)...and of course their interpretation...which just happens to give them unlimited power...is supposed to be the right, true, and correct interpretation.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9165584, member: 86653"] That's 100% true. If you want the players to do something, reward it. If you want players to not do something, reward the opposite...or at least something else. Once you stick instead of carrot, lines are drawn and people dig in and complain. Offer a carrot instead and they'll follow you anywhere. Yeah. I'm nostalgic for those days. When people just played the game and had fun and didn't need to validate their preferences with groupthink or try to push their style on others. When just about everyone was cool with DIY'ing the game instead of only some people fiddling with things. Yep. 5E is unbalanced in the players' favor and a lot of players love that. Especially wizard and other caster players. [I]Cough[/I]. But OSR games are absolutely unbalanced, but in the referee's favor...and the players have to actually...gasp...think up ways to overcome the obstacles and challenges the referee drops in front of them. The thing I love about OSR games is the focus at least a bit more on player skill rather than character skills. I really love that "no, you figure it out" aspect and really cannot stand the "button smashing" of modern games. I wish the players I've had thought that. They're stuck in that 3E mindset of RAW or nothing (even when they're brand new to D&D with 5E)...and of course their interpretation...which just happens to give them unlimited power...is supposed to be the right, true, and correct interpretation. [/QUOTE]
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