Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9165662" data-attributes="member: 86653"><p>Oh yeah, same. I came up with AD&D and B/X and a very set DIY and improv mindset of running and playing games. To the point where I'd rather have utterly minimalistic rules if any at all. My issue is the players constantly want to thump the book. I have zero interest in that.</p><p></p><p>I guess we're different in that. My stuff was almost always pointed at frameworks. Like trying to figure out how they designed classes or monsters, so see the math behind things, so I could rebuild whatever I wanted from that base math or framework. Never really worked with AD&D classes. The system for it they put out in Dragon didn't reproduce the core classes very well. But doing monsters was a lot easier and mattered a whole lot less. That's where "just make it up" really sings, the purely referee facing stuff.</p><p></p><p>Maybe I'm just saying referee vs player empowerment in different terms. But in my experience 5E isn't a referee empowerment game. The players seem to vehemently object to that very idea. At least all the players I've had. For them it's RAW or nothing. Unless of course the changes give them more power. Then they're acceptable. You see this in just about every single thread talking about edge cases, rules interpretations, referee rulings, etc.</p><p></p><p>Yeah, big difference. Without the player having to actively think of solutions, I don't see a point to playing. If it's all just there in black & white on the sheet and the player just presses a button, there's no point. You could just program a computer simulation with all the numbers and hit start. There's no point in having the players or the referee at that point. The whole job is shenanigans and improving reactions to those shenanigans.</p><p></p><p>I know tech in the standard definition, but I have no idea what you're referring to in an RPG context.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9165662, member: 86653"] Oh yeah, same. I came up with AD&D and B/X and a very set DIY and improv mindset of running and playing games. To the point where I'd rather have utterly minimalistic rules if any at all. My issue is the players constantly want to thump the book. I have zero interest in that. I guess we're different in that. My stuff was almost always pointed at frameworks. Like trying to figure out how they designed classes or monsters, so see the math behind things, so I could rebuild whatever I wanted from that base math or framework. Never really worked with AD&D classes. The system for it they put out in Dragon didn't reproduce the core classes very well. But doing monsters was a lot easier and mattered a whole lot less. That's where "just make it up" really sings, the purely referee facing stuff. Maybe I'm just saying referee vs player empowerment in different terms. But in my experience 5E isn't a referee empowerment game. The players seem to vehemently object to that very idea. At least all the players I've had. For them it's RAW or nothing. Unless of course the changes give them more power. Then they're acceptable. You see this in just about every single thread talking about edge cases, rules interpretations, referee rulings, etc. Yeah, big difference. Without the player having to actively think of solutions, I don't see a point to playing. If it's all just there in black & white on the sheet and the player just presses a button, there's no point. You could just program a computer simulation with all the numbers and hit start. There's no point in having the players or the referee at that point. The whole job is shenanigans and improving reactions to those shenanigans. I know tech in the standard definition, but I have no idea what you're referring to in an RPG context. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
Top