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Wizard vs Fighter - the math
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<blockquote data-quote="Vaalingrade" data-source="post: 9166471" data-attributes="member: 82524"><p>Or, again combat as set piece, you only fight fights that have meaning.</p><p></p><p></p><p>When your resources are set at 1 as per your suggestion of gritty rests, there's really no 'less attrition'. You're always going to be ground down. Or you just don't engage with your character's capabilities.</p><p></p><p></p><p>Again, all that stuff you yourself should be in play. Just because you're not ground down and the story isn't going to be ruined by character death (the thing character death in all media does best!) doesn't mean you can't lose. You only 'can't lose' if you think death or attrition are the only consequences.</p><p></p><p>But also, some things can be fun without 'consequences'. Have you never run a session where you just curb stomp some chump enemies, showcasing your sweet powers in the process?</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9166471, member: 82524"] Or, again combat as set piece, you only fight fights that have meaning. When your resources are set at 1 as per your suggestion of gritty rests, there's really no 'less attrition'. You're always going to be ground down. Or you just don't engage with your character's capabilities. Again, all that stuff you yourself should be in play. Just because you're not ground down and the story isn't going to be ruined by character death (the thing character death in all media does best!) doesn't mean you can't lose. You only 'can't lose' if you think death or attrition are the only consequences. But also, some things can be fun without 'consequences'. Have you never run a session where you just curb stomp some chump enemies, showcasing your sweet powers in the process? [/QUOTE]
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