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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9167006" data-attributes="member: 6801845"><p>I do a very story/exploration focused game and get in 4-8 (high end at low-mid levels, lower at high) fights in by using gritty rest rules. I don't remember the last time I did an old school dungeon crawl. It works just fine.</p><p></p><p>Having 1-2 fights per day has never really worked in D&D (it was a bit better in 4E) in any edition. <em>If</em> that's the style you want, you can still do it but have to get creative on your encounters. Have enemies show up in waves, come from different directions, have different goals other than just "kill all the bad guys".</p><p></p><p>The perceived issues are largely <em>because</em> D&D is such an open ended game. But we have the game we have. It's not perfect, nothing ever is especially with a game that has as broad a target as D&D. So you can either adjust your game or accept the consequences.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9167006, member: 6801845"] I do a very story/exploration focused game and get in 4-8 (high end at low-mid levels, lower at high) fights in by using gritty rest rules. I don't remember the last time I did an old school dungeon crawl. It works just fine. Having 1-2 fights per day has never really worked in D&D (it was a bit better in 4E) in any edition. [I]If[/I] that's the style you want, you can still do it but have to get creative on your encounters. Have enemies show up in waves, come from different directions, have different goals other than just "kill all the bad guys". The perceived issues are largely [I]because[/I] D&D is such an open ended game. But we have the game we have. It's not perfect, nothing ever is especially with a game that has as broad a target as D&D. So you can either adjust your game or accept the consequences. [/QUOTE]
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