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Wizard vs Fighter - the math
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<blockquote data-quote="Scott Christian" data-source="post: 9167167" data-attributes="member: 6901101"><p>Not going to lie, that was funny. </p><p></p><p>And I beg to differ. The "so-called" math people purport is flawed to such an insane level, that it would make any high school math teacher throw up. </p><p>6-8 encounters is one variable, a single gust of wind in a storm that lasts hours. And the inability of people to overlook the other variables is mind blowing. A single glance at the MM, at an adventure path, the DMG, or even the PHB points to all these other variables. </p><p></p><p>My remark is specifically about trusting the DM. I have never seen a DM "punish" players for resting or leaving an area when the story dictates; they often do so without consequence. If the story dictates otherwise, they players are still free to make that decision, but it might have consequences. Some DMs use dice rolls for this (maybe a skill check from the air sniffing creature to see if it can track them), and others use their judgement. No matter which one has been used, I have never seen it done unfairly. </p><p></p><p>Again, we'll just have to agree to disagree. I can run one encounter per day and never have a class imbalance unless I, <em>as DM</em>, want there to be a class imbalance. That is how DMs build encounters. I guess, if a DM is so lazy, that they only use random tables, then things could favor a specific class. But to anyone who, at a minimum, tries to put some thought into their setting, story, scenes, encounters, and NPCs, you most likely won't have this problem. </p><p>It feels like, at least to me, the people discussing this refuse to look at other variables and build static encounters.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9167167, member: 6901101"] Not going to lie, that was funny. And I beg to differ. The "so-called" math people purport is flawed to such an insane level, that it would make any high school math teacher throw up. 6-8 encounters is one variable, a single gust of wind in a storm that lasts hours. And the inability of people to overlook the other variables is mind blowing. A single glance at the MM, at an adventure path, the DMG, or even the PHB points to all these other variables. My remark is specifically about trusting the DM. I have never seen a DM "punish" players for resting or leaving an area when the story dictates; they often do so without consequence. If the story dictates otherwise, they players are still free to make that decision, but it might have consequences. Some DMs use dice rolls for this (maybe a skill check from the air sniffing creature to see if it can track them), and others use their judgement. No matter which one has been used, I have never seen it done unfairly. Again, we'll just have to agree to disagree. I can run one encounter per day and never have a class imbalance unless I, [I]as DM[/I], want there to be a class imbalance. That is how DMs build encounters. I guess, if a DM is so lazy, that they only use random tables, then things could favor a specific class. But to anyone who, at a minimum, tries to put some thought into their setting, story, scenes, encounters, and NPCs, you most likely won't have this problem. It feels like, at least to me, the people discussing this refuse to look at other variables and build static encounters. [/QUOTE]
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