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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9167181" data-attributes="member: 996"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The assumptions and over-simplifications in the exercise are truely profound. They are entirely in favor of the fighter, tho. The analysis is really looking for any indiction of balance, at all, the slightest numeric evidence that it could exist. </p><p>The more detail you bring in, the worse it's going to look, because DPR is not just the fighter's best thing, it's virtually his only thing, and the wizard has <em>so many</em> other things he could be doing with those slots besides blasting 1-3 enemies.</p><p></p><p>You can. You can do it with the 1000 orcs or with any other use of DM force or illusionism - if your players trust you because you always deliver a fun session, its just that much easier. </p><p>(there arguments against that sort of thing, that it erases player agency &c, but when it's down to just your & your players, it's a personal relationship, a social contract, whatever, it's unique to each group)</p><p>You can also formally introduce all manner of rule changes, or less fromally ad hoc rulings. Like you say, at that point, it's all on the DM. </p><p></p><p>But, that doesn't excuse the system in any way.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9167181, member: 996"] :) The assumptions and over-simplifications in the exercise are truely profound. They are entirely in favor of the fighter, tho. The analysis is really looking for any indiction of balance, at all, the slightest numeric evidence that it could exist. The more detail you bring in, the worse it's going to look, because DPR is not just the fighter's best thing, it's virtually his only thing, and the wizard has [I]so many[/I] other things he could be doing with those slots besides blasting 1-3 enemies. You can. You can do it with the 1000 orcs or with any other use of DM force or illusionism - if your players trust you because you always deliver a fun session, its just that much easier. (there arguments against that sort of thing, that it erases player agency &c, but when it's down to just your & your players, it's a personal relationship, a social contract, whatever, it's unique to each group) You can also formally introduce all manner of rule changes, or less fromally ad hoc rulings. Like you say, at that point, it's all on the DM. But, that doesn't excuse the system in any way. [/QUOTE]
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