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Wizard vs Fighter - the math
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<blockquote data-quote="FrogReaver" data-source="post: 9167286" data-attributes="member: 6795602"><p>I don't think a blanket, 'turn spells into recharging short rest is going to improve things' - see my post above.</p><p></p><p></p><p>IMO... Having no idea if 1000 orcs are going to show up isn't time pressure. Time pressure doesn't work unless the players could have reasonably predicted 1) what will happen if they fail and 2) how close they are to that happening. The clock solves for these.</p><p></p><p></p><p>It sounds more like you are saying - let's let everyone participate in the 5MWD to balance things. That's not an argument for eliminating the 5MWD or how to do it, but rather just accepting it's going to happen.</p><p></p><p></p><p>They can already do this as a group.</p><p></p><p></p><p>The Great Lie is that D&D is going to work equally well for all campaigns. That they all should be able to progress naturally and still work out just as well as a campaign more attuned to the system.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9167286, member: 6795602"] I don't think a blanket, 'turn spells into recharging short rest is going to improve things' - see my post above. IMO... Having no idea if 1000 orcs are going to show up isn't time pressure. Time pressure doesn't work unless the players could have reasonably predicted 1) what will happen if they fail and 2) how close they are to that happening. The clock solves for these. It sounds more like you are saying - let's let everyone participate in the 5MWD to balance things. That's not an argument for eliminating the 5MWD or how to do it, but rather just accepting it's going to happen. They can already do this as a group. The Great Lie is that D&D is going to work equally well for all campaigns. That they all should be able to progress naturally and still work out just as well as a campaign more attuned to the system. [/QUOTE]
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