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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9167616" data-attributes="member: 996"><p>It's not enough, by itself, tho, I agree....</p><p></p><p>Ideally, in-combat, healing, and non-combat (even social vs exploration) abilities could use entirely different resources.</p><p></p><p>Pact Magic already does that. The problems with it are simply that spells are far too powerful (they're all designed as if they were 1/day) and mix systematically abuseable spells with more situational ones in the context of spontaneous slot casting.</p><p></p><p>Very true, you still need resource parity, it just might be easier to sell short-rest recharges of things other than spells. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Acknowledged. It does so in a more abstract manner that may lead some players to feel they are acting on knowledge their characters don't have, but it is a solid mechanic that has worked well in other games.</p><p></p><p>Yes. Because the biggest problem with the 5MWD is that it utterly wrecks class balance. Eliminate that, and it's less of a problem. Also have more encounter/at-wil resources and few daily resources would further reduce the incentive, while still allowing players to strategize and prioritize when they rest and how they manage daily resources. </p><p></p><p>That's essentially saying that D&D in it's current form is a bad game that fails at it's basic goals. Which is fair.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9167616, member: 996"] It's not enough, by itself, tho, I agree.... Ideally, in-combat, healing, and non-combat (even social vs exploration) abilities could use entirely different resources. Pact Magic already does that. The problems with it are simply that spells are far too powerful (they're all designed as if they were 1/day) and mix systematically abuseable spells with more situational ones in the context of spontaneous slot casting. Very true, you still need resource parity, it just might be easier to sell short-rest recharges of things other than spells. 🤷♂️ Acknowledged. It does so in a more abstract manner that may lead some players to feel they are acting on knowledge their characters don't have, but it is a solid mechanic that has worked well in other games. Yes. Because the biggest problem with the 5MWD is that it utterly wrecks class balance. Eliminate that, and it's less of a problem. Also have more encounter/at-wil resources and few daily resources would further reduce the incentive, while still allowing players to strategize and prioritize when they rest and how they manage daily resources. That's essentially saying that D&D in it's current form is a bad game that fails at it's basic goals. Which is fair. [/QUOTE]
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