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Wizard vs Fighter - the math
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<blockquote data-quote="NotAYakk" data-source="post: 9167637" data-attributes="member: 72555"><p>So, the world contains things PCs can do that are suicidal. Like charging a nearly endless horde of orcs.</p><p></p><p>What do you do when players choose to do something suicidal? You could run the fight and watch the PCs die. You could veto the player's choice to make their PCs act suicidally.</p><p></p><p>Like, literally, 1000 orcs. Against AC 20 they have a ranged DPR of 585 per round (including accuracy) at a 120' range. Can move 90' towards foes, and against AC 20 within 30' has a ranged DPR of 2.1 and a 5' range melee DPR of 3.2.</p><p></p><p>Killing 1000 orcs is possible for a mid-high level party, but doing so by charging them probably ain't it. I guess if you get your AC up to 25+ you start having a chance (at 25+ AC their melee DPR is 0.8, 30' ranged is 0.5, 120' ranged is 0.03, low enough to plausibly survive).</p><p></p><p>But regardless of the mechanics, the threat -- a huge horde of orcs, beyond what you can handle -- is clear. And the decision by the players -- charge in heedless of the clear danger -- is also clear. Do you not allow Players to make suicidal decisions for their PCs in your game?</p><p></p><p>If they jump in lava and start eating, what happens?</p><p></p><p>If they jump off a 1000' cliff with no plan, what happens?</p><p></p><p>I'm really curious about your solution. Maybe it is a good one I can steal!</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9167637, member: 72555"] So, the world contains things PCs can do that are suicidal. Like charging a nearly endless horde of orcs. What do you do when players choose to do something suicidal? You could run the fight and watch the PCs die. You could veto the player's choice to make their PCs act suicidally. Like, literally, 1000 orcs. Against AC 20 they have a ranged DPR of 585 per round (including accuracy) at a 120' range. Can move 90' towards foes, and against AC 20 within 30' has a ranged DPR of 2.1 and a 5' range melee DPR of 3.2. Killing 1000 orcs is possible for a mid-high level party, but doing so by charging them probably ain't it. I guess if you get your AC up to 25+ you start having a chance (at 25+ AC their melee DPR is 0.8, 30' ranged is 0.5, 120' ranged is 0.03, low enough to plausibly survive). But regardless of the mechanics, the threat -- a huge horde of orcs, beyond what you can handle -- is clear. And the decision by the players -- charge in heedless of the clear danger -- is also clear. Do you not allow Players to make suicidal decisions for their PCs in your game? If they jump in lava and start eating, what happens? If they jump off a 1000' cliff with no plan, what happens? I'm really curious about your solution. Maybe it is a good one I can steal! [/QUOTE]
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