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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9167984" data-attributes="member: 6801845"><p>What's the specific scenario? You're fixated on this 100 orcs I threw out off the top of my head as one example of many. It may make sense that another 100 orcs would show up, maybe it wouldn't But the DM should always be looking at a daily XP budget for the party, right? If my budget for an expected adventuring day equates to 30 blargs and I decided to split those blargs into 6 separate encounters, that means I expect them to fight 5 blargs at a time. If they go in, have 1 or 2 encounters before going to the spa for a week, those 20 remaining blargs have choices. If 30 blargs isn't enough to challenge the party, increase the number of blargs.</p><ol> <li data-xf-list-type="ol">Recruit allies. Are there any blarg allies close? Cool, come on down! Maybe they don't get 100 blargs, but perhaps a few grogs can join them or even just another 20 blargs so that they can get ready for step 2.</li> <li data-xf-list-type="ol">Set up for the next attack. Even if they couldn't get any recruits, there are still 20 blargs left, set it up so they're ready for the PCs to return. Have them set up traps and an ambush area. They may not have expected strong resistance, they're ready now. They also likely have at least a clue about the PC tactics.</li> <li data-xf-list-type="ol">Run away. The blargs look at their dead allies and decide it's time to gather up the treasure and skedaddle. Might as well raid villages on the way out.</li> <li data-xf-list-type="ol">Hunt down the invaders and attack them while they're at the spa.</li> <li data-xf-list-type="ol">Other options including killing the prince the group was supposed to rescue, finishing the ritual to summon the grand high blarg, finishing their scouting and report back to the poobah, any number of other things.</li> </ol><p>Beyond that? It just depends. Do the blargs have ranged attacks? Have scouts and set up in the hills approaching their lair. Have archers fire from a distance and then dive into holes and pull a trap door over their heads for total cover. Use guerilla tactics to slow and harass. Set up waves of attackers because the blargs now know you have effective AOE attacks.</p><p></p><p>Like I said, it just depends on the specific situation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9167984, member: 6801845"] What's the specific scenario? You're fixated on this 100 orcs I threw out off the top of my head as one example of many. It may make sense that another 100 orcs would show up, maybe it wouldn't But the DM should always be looking at a daily XP budget for the party, right? If my budget for an expected adventuring day equates to 30 blargs and I decided to split those blargs into 6 separate encounters, that means I expect them to fight 5 blargs at a time. If they go in, have 1 or 2 encounters before going to the spa for a week, those 20 remaining blargs have choices. If 30 blargs isn't enough to challenge the party, increase the number of blargs. [LIST=1] [*]Recruit allies. Are there any blarg allies close? Cool, come on down! Maybe they don't get 100 blargs, but perhaps a few grogs can join them or even just another 20 blargs so that they can get ready for step 2. [*]Set up for the next attack. Even if they couldn't get any recruits, there are still 20 blargs left, set it up so they're ready for the PCs to return. Have them set up traps and an ambush area. They may not have expected strong resistance, they're ready now. They also likely have at least a clue about the PC tactics. [*]Run away. The blargs look at their dead allies and decide it's time to gather up the treasure and skedaddle. Might as well raid villages on the way out. [*]Hunt down the invaders and attack them while they're at the spa. [*]Other options including killing the prince the group was supposed to rescue, finishing the ritual to summon the grand high blarg, finishing their scouting and report back to the poobah, any number of other things. [/LIST] Beyond that? It just depends. Do the blargs have ranged attacks? Have scouts and set up in the hills approaching their lair. Have archers fire from a distance and then dive into holes and pull a trap door over their heads for total cover. Use guerilla tactics to slow and harass. Set up waves of attackers because the blargs now know you have effective AOE attacks. Like I said, it just depends on the specific situation. [/QUOTE]
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