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Wizard vs Fighter - the math
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<blockquote data-quote="M_Natas" data-source="post: 9168380" data-attributes="member: 7025918"><p>While I agree on some level we are back to verisimilitude. </p><p>You can't go completely unrealistic.</p><p>For a lot of people it matters where the ships come from, because it helps understand the conflict and the stakes.</p><p></p><p>Of course you don't need to explain war logistics or even have them when the war is only a backdrop of the game/novel/movie for some personal stories.</p><p>But if it is a war story, even a fantastical one, stuff like that matters.</p><p>And in Star Wars you can conjure starships out of thin air. They need to be build. That needs man/robot power. </p><p></p><p>Even though Star Wars 1 to 3 were bad in other regards, there was never a question of where the Ships and Soldiers came from.</p><p></p><p>Going back to my campaign example:</p><p>The neogi pirate did start out with two ships (he stole from other neogi). One got destroyed by the PCs. With the other he is still running around attacking settlements and enslaving people, to have people to 1. Repair is run down ship and 2. Build new ones he wants to crew with enslaved people (he has an artifact that allows him to have more people under his mind control than a normal Neogi, which he stole from another neogi, who is angry because of that).</p><p></p><p>The city of Plankstadt in the asteroid belt far away frome the primary sun could only thrive and survive, because the founder enslave a solar dragon, bound it in the asteroid and used his power to warm the place up and help with plant grow to feed the people and have wood to build stuff.</p><p></p><p>Everything has an explanation. Everything is grounded in the setting.</p><p></p><p>With the new Star Wars Movies you don't have that sadly.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9168380, member: 7025918"] While I agree on some level we are back to verisimilitude. You can't go completely unrealistic. For a lot of people it matters where the ships come from, because it helps understand the conflict and the stakes. Of course you don't need to explain war logistics or even have them when the war is only a backdrop of the game/novel/movie for some personal stories. But if it is a war story, even a fantastical one, stuff like that matters. And in Star Wars you can conjure starships out of thin air. They need to be build. That needs man/robot power. Even though Star Wars 1 to 3 were bad in other regards, there was never a question of where the Ships and Soldiers came from. Going back to my campaign example: The neogi pirate did start out with two ships (he stole from other neogi). One got destroyed by the PCs. With the other he is still running around attacking settlements and enslaving people, to have people to 1. Repair is run down ship and 2. Build new ones he wants to crew with enslaved people (he has an artifact that allows him to have more people under his mind control than a normal Neogi, which he stole from another neogi, who is angry because of that). The city of Plankstadt in the asteroid belt far away frome the primary sun could only thrive and survive, because the founder enslave a solar dragon, bound it in the asteroid and used his power to warm the place up and help with plant grow to feed the people and have wood to build stuff. Everything has an explanation. Everything is grounded in the setting. With the new Star Wars Movies you don't have that sadly. [/QUOTE]
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