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Wizard vs Fighter - the math
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<blockquote data-quote="Tony Vargas" data-source="post: 9168644" data-attributes="member: 996"><p>Then I don't even get the logistical objections. That's like, the population of a village or something, not a horde. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p>(admittedly, 'realistically' medieval populations and fighting forces could seem really small, both by the standards of today, and by those of contemporaries exaggerating accounts of battles....)</p><p></p><p>So, you're saying the mini orc horde was part of the day's encounters? You weren't punishing them for stopping early, you were just preventing them from doing so, by bringing the remains of the day to them when they tried? </p><p></p><p>A lot of them literally are. Monstering can be a pretty stupid career choice, really.</p><p></p><p>Classic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>You could present something besides anecdotes. Like, I've never noticed you go into why everything D&D always works perfectly for you. It seems like you just present your experience as a counterexample that disproves all complaints, whether actually about specific experiences, or broader analysis or evaluation of the system.</p><p></p><p></p><p></p><p>Bottom line, magic is completely unrealistic, which kills it for D&D (and Star Wars is science-fantasy and not much better), and calling it verisimilitude doesn't really change that. The whole deal is based on an indefensible double standard.</p><p>Consistency, I think, is about the most you can hope for, but that's entirely internal to the genre/setting/story.</p><p></p><p>Star Wars rarely goes into logistics or construction or anything.</p><p>OT1H, it really doesn't seem consistent that, in the original movies, the Empire, ruling the Galaxy, and seemingly unlimited resources, while the Rebellion struggled with old-looking gear, yes, in the Disney movies, the New Republic, ruling the Galaxy is still making do with old battered ships, and the First Order has seemingly unlimited resources.</p><p>OTOH, it is entirely consistent with the framing of relatively few heroes struggling against villains with seemingly unlimited resources. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>There was never an answer, either, FWIW. We don't know from watching 'episodes IV-VI' that the Empire levies crushing taxes and conscripts millions of it's citizens to build a cyclopean war machine, or that the Rebellion scavenges some ships from past conflicts or builds others by hand in secret.</p><p>Those seem like reasonable assumptions, but the real reason is theme, and the 'realistic' explanation doesn't matter. Later, books, and, amusingly, the d6 Star Wars RPG filled in all sorts of stuff, some more reasonable than others, of course.</p><p></p><p>One thing I've always noticed about the crossover between fandom and TTRPGs is that it's really into subverting genre in general, and specific tropes of a property. Like, the D&Ders playing through LotR dropping the ring in the Volcano session 1 is funny for a reason.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9168644, member: 996"] Then I don't even get the logistical objections. That's like, the population of a village or something, not a horde. 🤷♂️ (admittedly, 'realistically' medieval populations and fighting forces could seem really small, both by the standards of today, and by those of contemporaries exaggerating accounts of battles....) So, you're saying the mini orc horde was part of the day's encounters? You weren't punishing them for stopping early, you were just preventing them from doing so, by bringing the remains of the day to them when they tried? A lot of them literally are. Monstering can be a pretty stupid career choice, really. Classic. :) You could present something besides anecdotes. Like, I've never noticed you go into why everything D&D always works perfectly for you. It seems like you just present your experience as a counterexample that disproves all complaints, whether actually about specific experiences, or broader analysis or evaluation of the system. Bottom line, magic is completely unrealistic, which kills it for D&D (and Star Wars is science-fantasy and not much better), and calling it verisimilitude doesn't really change that. The whole deal is based on an indefensible double standard. Consistency, I think, is about the most you can hope for, but that's entirely internal to the genre/setting/story. Star Wars rarely goes into logistics or construction or anything. OT1H, it really doesn't seem consistent that, in the original movies, the Empire, ruling the Galaxy, and seemingly unlimited resources, while the Rebellion struggled with old-looking gear, yes, in the Disney movies, the New Republic, ruling the Galaxy is still making do with old battered ships, and the First Order has seemingly unlimited resources. OTOH, it is entirely consistent with the framing of relatively few heroes struggling against villains with seemingly unlimited resources. 🤷♂️ There was never an answer, either, FWIW. We don't know from watching 'episodes IV-VI' that the Empire levies crushing taxes and conscripts millions of it's citizens to build a cyclopean war machine, or that the Rebellion scavenges some ships from past conflicts or builds others by hand in secret. Those seem like reasonable assumptions, but the real reason is theme, and the 'realistic' explanation doesn't matter. Later, books, and, amusingly, the d6 Star Wars RPG filled in all sorts of stuff, some more reasonable than others, of course. One thing I've always noticed about the crossover between fandom and TTRPGs is that it's really into subverting genre in general, and specific tropes of a property. Like, the D&Ders playing through LotR dropping the ring in the Volcano session 1 is funny for a reason. [/QUOTE]
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