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Wizard vs Fighter - the math
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<blockquote data-quote="M_Natas" data-source="post: 9169746" data-attributes="member: 7025918"><p>I think one other reason is, like my math shows, that 9 rounds of battle ate already enough to even things out on the DPR front. So 3 normal long fights or 2 longer fights.</p><p>Because my table in the original Post shows a damage average.</p><p></p><p>But if I would make a Diagram that would show damage output over time, for the wizard we would see a declining graph and for the Fighter a leveled graph.</p><p></p><p>The Wizard has always a maximum 1 to 3 of his highest spell slots. So he has 1 to 3 rounds where he does maximum possible damage. Than he has another 1 to 4 rounds to the second highest damage, and another 1 to 4 round to do his third highest damage and so on. </p><p>And when you are Level 10, your level 2 spellslots will not be very useful in most combats after you used up your level 3, 4 and 5 slots.</p><p>When the fights are hard enough that the Wizard has to use his highest spellslots, very quickly his DPR will go below the Fighter DPR.</p><p>And the lower levels who are more often played, have that even stronger. As a level 7 Wizard, you can cast 5 fireballs (including arcane recovery) and then your damage output will fall off dramatically. </p><p>Like in the campaign I'm playing in right now. I had to use two fireballs to kill of a roper, because of his AC the other characters barley had a chance hitting it. And that is the start of the Dungeon Crawl. If my wizard has to fall back on level 2 or even level 1 slots and another High AC monster comes by, we will be in trouble.</p><p>So what I'm saying is, a Level 7 Wizard has 5 rounds of High Damage Output. When there are 3 combats in a day, he can do high damage in half of the rounds. So a fighter might not feel it if the wizard's average DPR is higher than his.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9169746, member: 7025918"] I think one other reason is, like my math shows, that 9 rounds of battle ate already enough to even things out on the DPR front. So 3 normal long fights or 2 longer fights. Because my table in the original Post shows a damage average. But if I would make a Diagram that would show damage output over time, for the wizard we would see a declining graph and for the Fighter a leveled graph. The Wizard has always a maximum 1 to 3 of his highest spell slots. So he has 1 to 3 rounds where he does maximum possible damage. Than he has another 1 to 4 rounds to the second highest damage, and another 1 to 4 round to do his third highest damage and so on. And when you are Level 10, your level 2 spellslots will not be very useful in most combats after you used up your level 3, 4 and 5 slots. When the fights are hard enough that the Wizard has to use his highest spellslots, very quickly his DPR will go below the Fighter DPR. And the lower levels who are more often played, have that even stronger. As a level 7 Wizard, you can cast 5 fireballs (including arcane recovery) and then your damage output will fall off dramatically. Like in the campaign I'm playing in right now. I had to use two fireballs to kill of a roper, because of his AC the other characters barley had a chance hitting it. And that is the start of the Dungeon Crawl. If my wizard has to fall back on level 2 or even level 1 slots and another High AC monster comes by, we will be in trouble. So what I'm saying is, a Level 7 Wizard has 5 rounds of High Damage Output. When there are 3 combats in a day, he can do high damage in half of the rounds. So a fighter might not feel it if the wizard's average DPR is higher than his. [/QUOTE]
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