Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9170355" data-attributes="member: 7025918"><p>Because people get used to it and now it is a Trope. Like I said in one of the posts: You can train people in general to accept more outlandish things.</p><p>Also it is not about realism per se. It just needs to feel realistic enough. Especially things that are outside of the normal experience of most players/viewers can be unrealistic, as long as they feel real enough.</p><p></p><p>Like ... most Law-Shows - all the courtroom scenes are actually quite unrealistic, but the average movie-goer doesn't know that, because he never was in a courtroom.</p><p>The same with fights or falling from great hights and catching yourself.</p><p>Most people never fell down an elevator shaft like John McClain in Die Hard, so you don't know that him catching himself with his fingers after that fall length would at best break all his fingers. But if feels real enough, because all the rest of John McClain in Die Hard 1 feels so real. His divorce stuff, his suffering. That is also the reason that Die Hard 4, 5 (and 6? is there a sixth one or ended it at 5?) bombed so hard - because the action there was too over the top and the humanising elements to the story were minimised. </p><p>And yes, Action in Action Movies of today is mostly over the top - but that works, because for the good action movies the rest makes sense. The motivation of the good guys and bad guys is clear and relatable (Die Hard 1 again - John McClain wants to stop the bad guys, the bad guys want the money - the Police outside wants to safe lives, the FBI wants to stop the bad guys at all costs and are seen as naughty words by the police ...).</p><p>Like Die Hard stretched what bodily punishment a human can endure and exaggerated some human abilities for the sake of tension, but it didn't outright break them in a sense, that the average moviegoer would say, that that doesn't make any sense.</p><p></p><p>But coming back to TTRPGs - yeah, I would quit any game where the DM would create 1000 Orcs out of thin air to punish us for resting or where a red ancient dragon would attack us 1st Level Characters out of nowhere.</p><p></p><p>I agree, that D&D is a game and it needs to deliver a good game experience. So we can't have a 100% fantasy world simulation, with a real breathing and living world, because that would kill our adventure party pretty quickly. </p><p>The DM has to curate the game experience, so that the players have a fair chance of survival/playing the game.</p><p>But at the same time, TTRPGs live from the game experience. They live from the world building. The live from the immersion in to the Game World.</p><p>So the most difficult task for a Game Master is to curate the Game Experience in a way that the Game World feels real, living, changing and breathing, while at the same time tailoring it, so the characters don't just die instantly. </p><p>That the Game World is a living, breathing thing is an Illusion a Game Master needs to create in order for the players to be able to immerse themselves into the game.</p><p>So, D&D is a game and it needs to be balanced and curated like one, but it shouldn't feel like one at the table when you are playing it.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9170355, member: 7025918"] Because people get used to it and now it is a Trope. Like I said in one of the posts: You can train people in general to accept more outlandish things. Also it is not about realism per se. It just needs to feel realistic enough. Especially things that are outside of the normal experience of most players/viewers can be unrealistic, as long as they feel real enough. Like ... most Law-Shows - all the courtroom scenes are actually quite unrealistic, but the average movie-goer doesn't know that, because he never was in a courtroom. The same with fights or falling from great hights and catching yourself. Most people never fell down an elevator shaft like John McClain in Die Hard, so you don't know that him catching himself with his fingers after that fall length would at best break all his fingers. But if feels real enough, because all the rest of John McClain in Die Hard 1 feels so real. His divorce stuff, his suffering. That is also the reason that Die Hard 4, 5 (and 6? is there a sixth one or ended it at 5?) bombed so hard - because the action there was too over the top and the humanising elements to the story were minimised. And yes, Action in Action Movies of today is mostly over the top - but that works, because for the good action movies the rest makes sense. The motivation of the good guys and bad guys is clear and relatable (Die Hard 1 again - John McClain wants to stop the bad guys, the bad guys want the money - the Police outside wants to safe lives, the FBI wants to stop the bad guys at all costs and are seen as naughty words by the police ...). Like Die Hard stretched what bodily punishment a human can endure and exaggerated some human abilities for the sake of tension, but it didn't outright break them in a sense, that the average moviegoer would say, that that doesn't make any sense. But coming back to TTRPGs - yeah, I would quit any game where the DM would create 1000 Orcs out of thin air to punish us for resting or where a red ancient dragon would attack us 1st Level Characters out of nowhere. I agree, that D&D is a game and it needs to deliver a good game experience. So we can't have a 100% fantasy world simulation, with a real breathing and living world, because that would kill our adventure party pretty quickly. The DM has to curate the game experience, so that the players have a fair chance of survival/playing the game. But at the same time, TTRPGs live from the game experience. They live from the world building. The live from the immersion in to the Game World. So the most difficult task for a Game Master is to curate the Game Experience in a way that the Game World feels real, living, changing and breathing, while at the same time tailoring it, so the characters don't just die instantly. That the Game World is a living, breathing thing is an Illusion a Game Master needs to create in order for the players to be able to immerse themselves into the game. So, D&D is a game and it needs to be balanced and curated like one, but it shouldn't feel like one at the table when you are playing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
Top