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Wizard vs Fighter - the math
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<blockquote data-quote="M_Natas" data-source="post: 9171294" data-attributes="member: 7025918"><p>That is true. In the campaign I'm a player in, I play a (order of scribe) Wizard. So my ideal damage output looks a lot like my calculations in the first post, because I don't get damage bonuses from my subclass. </p><p>Yesterday we continued our dungeon delve. I already used up 2 of my 4 spellslots, with which I can cast Fireball in sessions before. We were now jumping into a portal and falling and falling ... our Cleric had jumped first after a Fishman told her to do it, a portal opened and we didn't wanna leave her alone ... so we jumped after. When she landed, she got 40 damage from falling (it was 1 minute fall), nearly killed her (we are 7th Level) ... now we all were falling. So we as player knew what was coming for our characters at the end of the fall.</p><p>I didn't had feather fall. I had three Ideas to slow my fall. Slow me down with mage hand (my character is a halfing, so she is quite light), using my cloak as a makeshift parachute and using alter self to make me even lighter. So I used the mage Hand and the cloak, had to do a strength check (with my -1 in strength ...) and slowed down - I didn't use alter self, because the DM remembered that it had somatic components and I was holding on with my dear life onto the Cloak-Parachute.</p><p>Our Warlock who was behind me used fly to overtake me and save our rogue from falling to his death, so we ended up with minimal damage (only like 12 and 15).</p><p>So I as a wizard didn't had any spell that would have helped me 100% (Fly, Feather Fall, Polymorph), the only other spell that could have helped me maybe 50% was alter self, which says I can reduce my weight ... but it needed a somatic component, so I would have to let go of my makeshift parachute ...</p><p></p><p>So in the reality of the game table, my Wizard didn't had the right spells to ace this Non-Combat-Encounter and had to improvise. </p><p>And even If I would have feather fall, I probably wouldn't have it prepared, because this is a city campaign in a city with not a lot of high buildings. Falling from things is not a priority and I already have trouble to prepare all the spells I want to prepare, and feather fall wouldn't have been high on my priority list. What saved my wizard from getting 40 fall damage was, that she was a lightfoot halfling and had a cloak, mage hand and a DM who allowed my desperate plan to work after a 14 on strength check.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9171294, member: 7025918"] That is true. In the campaign I'm a player in, I play a (order of scribe) Wizard. So my ideal damage output looks a lot like my calculations in the first post, because I don't get damage bonuses from my subclass. Yesterday we continued our dungeon delve. I already used up 2 of my 4 spellslots, with which I can cast Fireball in sessions before. We were now jumping into a portal and falling and falling ... our Cleric had jumped first after a Fishman told her to do it, a portal opened and we didn't wanna leave her alone ... so we jumped after. When she landed, she got 40 damage from falling (it was 1 minute fall), nearly killed her (we are 7th Level) ... now we all were falling. So we as player knew what was coming for our characters at the end of the fall. I didn't had feather fall. I had three Ideas to slow my fall. Slow me down with mage hand (my character is a halfing, so she is quite light), using my cloak as a makeshift parachute and using alter self to make me even lighter. So I used the mage Hand and the cloak, had to do a strength check (with my -1 in strength ...) and slowed down - I didn't use alter self, because the DM remembered that it had somatic components and I was holding on with my dear life onto the Cloak-Parachute. Our Warlock who was behind me used fly to overtake me and save our rogue from falling to his death, so we ended up with minimal damage (only like 12 and 15). So I as a wizard didn't had any spell that would have helped me 100% (Fly, Feather Fall, Polymorph), the only other spell that could have helped me maybe 50% was alter self, which says I can reduce my weight ... but it needed a somatic component, so I would have to let go of my makeshift parachute ... So in the reality of the game table, my Wizard didn't had the right spells to ace this Non-Combat-Encounter and had to improvise. And even If I would have feather fall, I probably wouldn't have it prepared, because this is a city campaign in a city with not a lot of high buildings. Falling from things is not a priority and I already have trouble to prepare all the spells I want to prepare, and feather fall wouldn't have been high on my priority list. What saved my wizard from getting 40 fall damage was, that she was a lightfoot halfling and had a cloak, mage hand and a DM who allowed my desperate plan to work after a 14 on strength check. [/QUOTE]
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