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Wizard vs Fighter - the math
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<blockquote data-quote="pemerton" data-source="post: 9175091" data-attributes="member: 42582"><p>To me, this seems consistent with what I posted not far upthread: the problem here is with action resolution.</p><p></p><p>Particularly as the essence of a RPG - that is, of a game in which the fiction matters to resolution - is "improvised actions", that is, players imagining things that their PCs might do in the fiction, and then declaring that their PCs do those things.</p><p></p><p>It's not that hard for a RPG to give advice on how to resolve actions. Many RPGs do so, including versions of D&D.</p><p></p><p>The issue that WotC has is quite different: a significant part of its current player base wants action resolution to have a very minimal impact on the shared fiction; and in that part of the player base that <em>does</em> want action resolution to have an impact on the shared fiction, many want that impact to occur largely via curation/negotiation rather than the application of the game's ostensible action resolution mechanics.</p><p></p><p>As I posted upthread,</p><p>It undermines the interests of these parts of the player base to present the game as one with a robust, mechanical action resolution framework.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9175091, member: 42582"] To me, this seems consistent with what I posted not far upthread: the problem here is with action resolution. Particularly as the essence of a RPG - that is, of a game in which the fiction matters to resolution - is "improvised actions", that is, players imagining things that their PCs might do in the fiction, and then declaring that their PCs do those things. It's not that hard for a RPG to give advice on how to resolve actions. Many RPGs do so, including versions of D&D. The issue that WotC has is quite different: a significant part of its current player base wants action resolution to have a very minimal impact on the shared fiction; and in that part of the player base that [I]does[/I] want action resolution to have an impact on the shared fiction, many want that impact to occur largely via curation/negotiation rather than the application of the game's ostensible action resolution mechanics. As I posted upthread, It undermines the interests of these parts of the player base to present the game as one with a robust, mechanical action resolution framework. [/QUOTE]
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