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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9175569" data-attributes="member: 6801845"><p>So I should have been more specific - the problem you have seems to be <em>modern implementations </em>of D&D. Sounds like you want to play an OSR version of the game. There's not a lot that can be done about that, we're never going back to TSR D&D.</p><p></p><p>Personally? I'm glad wizards no longer have the issues with having 2 HP at first level only to grow to godlike power at high levels. It never worked very well for us back in the day. The "linear fighter quadratic wizard" issue was always a topic of conversation pre-4E, I simply don't have those conversations any more. Well, not with games I actually play anyway.</p><p></p><p>As far as other specifics:</p><ul> <li data-xf-list-type="ul">When it comes to wizard HP I never have an issue with doing too little damage. Focusing fire on the caster now and then has always worked for me. The DM has infinite dragons after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul">A lot of the other issues don't seem to be an issue with the system but an issue with the 5 MWD which, again, has pretty always been an issue in all versions of D&D. In 4E it just shifted from casters calling for a 5 MWD to all classes wanting it.</li> <li data-xf-list-type="ul">I've never seen wizards loading up on armor but if it's an issue for you I'd recommend enforcing encumbrance or just ban it.</li> <li data-xf-list-type="ul">Were spells really interrupted all that often in your old-school games? I don't remember it coming up often.</li> <li data-xf-list-type="ul">Same with limits on stats and the related issues you see. Not surprising we played differently back in the day of course, there wasn't exactly a lot of consistency. I guess I don't see a lot of value in limiting what players can build because they didn't roll sky-high stats when the PC was generated. Especially when it takes hundreds of hours of play to get to the point where it matters.</li> <li data-xf-list-type="ul">Cantrips are weak compared to what other classes can do. Fighter just did 30 points of damage? Woohoo I did 5 whole points with my cantrip if I roll good. <em>Super</em> overpowered.</li> <li data-xf-list-type="ul">Only wizards are automatically ritual casters. I don't know of any rituals that are particularly game breaking.</li> <li data-xf-list-type="ul">Wizards can only use arcane recovery once per long rest. I have considered banning multi-classed warlocks, other than that I'm not sure what the issue is with recovering spells on a short rest.</li> <li data-xf-list-type="ul">Learning a spell from a scroll is not cheap and I don't give PCs a ton of gold. It's also simple to not include scrolls as treasure. Some DMs limit the supply of the "special inks and paper" required to scribe a scroll.</li> </ul><p>But if you want to play an old school version of D&D then modern versions of D&D are the issue and there's not a lot that can be done. The game we have, the game we're going to have for the foreseeable future, just isn't a good fit for you if you are unwilling to alter your style of play to alter your experience.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9175569, member: 6801845"] So I should have been more specific - the problem you have seems to be [I]modern implementations [/I]of D&D. Sounds like you want to play an OSR version of the game. There's not a lot that can be done about that, we're never going back to TSR D&D. Personally? I'm glad wizards no longer have the issues with having 2 HP at first level only to grow to godlike power at high levels. It never worked very well for us back in the day. The "linear fighter quadratic wizard" issue was always a topic of conversation pre-4E, I simply don't have those conversations any more. Well, not with games I actually play anyway. As far as other specifics: [LIST] [*]When it comes to wizard HP I never have an issue with doing too little damage. Focusing fire on the caster now and then has always worked for me. The DM has infinite dragons after all. ;) [*]A lot of the other issues don't seem to be an issue with the system but an issue with the 5 MWD which, again, has pretty always been an issue in all versions of D&D. In 4E it just shifted from casters calling for a 5 MWD to all classes wanting it. [*]I've never seen wizards loading up on armor but if it's an issue for you I'd recommend enforcing encumbrance or just ban it. [*]Were spells really interrupted all that often in your old-school games? I don't remember it coming up often. [*]Same with limits on stats and the related issues you see. Not surprising we played differently back in the day of course, there wasn't exactly a lot of consistency. I guess I don't see a lot of value in limiting what players can build because they didn't roll sky-high stats when the PC was generated. Especially when it takes hundreds of hours of play to get to the point where it matters. [*]Cantrips are weak compared to what other classes can do. Fighter just did 30 points of damage? Woohoo I did 5 whole points with my cantrip if I roll good. [I]Super[/I] overpowered. [*]Only wizards are automatically ritual casters. I don't know of any rituals that are particularly game breaking. [*]Wizards can only use arcane recovery once per long rest. I have considered banning multi-classed warlocks, other than that I'm not sure what the issue is with recovering spells on a short rest. [*]Learning a spell from a scroll is not cheap and I don't give PCs a ton of gold. It's also simple to not include scrolls as treasure. Some DMs limit the supply of the "special inks and paper" required to scribe a scroll. [/LIST] But if you want to play an old school version of D&D then modern versions of D&D are the issue and there's not a lot that can be done. The game we have, the game we're going to have for the foreseeable future, just isn't a good fit for you if you are unwilling to alter your style of play to alter your experience. [/QUOTE]
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