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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9175600" data-attributes="member: 6801845"><p>All of the issues you listed are with changes from the way TSR era D&D worked.</p><p></p><p>If you're going to play a modern version of D&D there are still simple fixes just playing the game as designed, possibly using the gritty rest rules. The caster's weakness is the scarce resource of spell slots. You can limit access to new spells in multiple ways. Throw in enemy casters that counterspell now and then. The wizard in my last campaign had less than half the HP of the fighter, and a worse AC. If those aren't weaknesses, I don't know what is.</p><p></p><p>As far as WOTC wanting to make money and appeal to a broad audience, I really don't know what to say. The needs of the many outweigh the needs of the few. You don't happen to be the target audience for what surveys and feedback told the company most people want (and they seem to be correct given sales results) and that sucks. Meanwhile I, and dozens of other people I've played with over the life of 5E quite enjoy the game. Warts and all.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9175600, member: 6801845"] All of the issues you listed are with changes from the way TSR era D&D worked. If you're going to play a modern version of D&D there are still simple fixes just playing the game as designed, possibly using the gritty rest rules. The caster's weakness is the scarce resource of spell slots. You can limit access to new spells in multiple ways. Throw in enemy casters that counterspell now and then. The wizard in my last campaign had less than half the HP of the fighter, and a worse AC. If those aren't weaknesses, I don't know what is. As far as WOTC wanting to make money and appeal to a broad audience, I really don't know what to say. The needs of the many outweigh the needs of the few. You don't happen to be the target audience for what surveys and feedback told the company most people want (and they seem to be correct given sales results) and that sucks. Meanwhile I, and dozens of other people I've played with over the life of 5E quite enjoy the game. Warts and all. [/QUOTE]
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