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Wizard vs Fighter - the math
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<blockquote data-quote="Crimson Longinus" data-source="post: 9176107" data-attributes="member: 7025508"><p>Whilst having diegetic explanation of varying rest rules is clever, and destroying enemy altars is a fun idea, I am not sure how these rules actually address the issue.</p><p></p><p>Giving arcane recovery to all casters is a big buff for them. As that presumably doesn't cost HD, it is probably better than recovering short rest features via HD. Granted, if long rests are frequent enough HD cease to be a reasonable limiter, and especially at higher level such features become effectively at-will. How useful this is depends on the class, some have more powerful short rest features than others. I'd suspect this would skew martial class balance in favour of the fighter, as Action Surge is so much better than anything the other classes get.</p><p></p><p>To me the rest system would seem mostly favour casters. In a city with access to a temple or other thing with epic rest they could spam their utility spells with utter impunity. Biggest limit to casters seem to be some areas using gritty rests, which was my suggestion to begin with and you rejected it.</p><p></p><p>The thing that favours martials is the guns, though that obviously favours shooting over melee, and I'm not sure the game needs any encouragement to dump strength in favour of dex.</p><p></p><p>How does this play in practice? How many encounters there are between rests? Or is the intent that the characters effectively never run out of resources and can nova constantly?</p><p></p><p>(EDIT: edited to add some more thoughts.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9176107, member: 7025508"] Whilst having diegetic explanation of varying rest rules is clever, and destroying enemy altars is a fun idea, I am not sure how these rules actually address the issue. Giving arcane recovery to all casters is a big buff for them. As that presumably doesn't cost HD, it is probably better than recovering short rest features via HD. Granted, if long rests are frequent enough HD cease to be a reasonable limiter, and especially at higher level such features become effectively at-will. How useful this is depends on the class, some have more powerful short rest features than others. I'd suspect this would skew martial class balance in favour of the fighter, as Action Surge is so much better than anything the other classes get. To me the rest system would seem mostly favour casters. In a city with access to a temple or other thing with epic rest they could spam their utility spells with utter impunity. Biggest limit to casters seem to be some areas using gritty rests, which was my suggestion to begin with and you rejected it. The thing that favours martials is the guns, though that obviously favours shooting over melee, and I'm not sure the game needs any encouragement to dump strength in favour of dex. How does this play in practice? How many encounters there are between rests? Or is the intent that the characters effectively never run out of resources and can nova constantly? (EDIT: edited to add some more thoughts.) [/QUOTE]
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