Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9176441" data-attributes="member: 7025918"><p>The 35 rounds of offense seems quite a lot. Based on my calculations in the first Post in this thread, at 18 rounds a Fighter and Wizard are somewhat equal. With 36 rounds, the fighter will do twice the damage a wizard will do, if the wizard would use all his Spell slots to do use the highest single round damaging spells.</p><p></p><p>Like, on Level 1 a Wizard has 2 (with arcane recovery) 3 attacks in between Long Rest where he will do on average more damage than a fighter in a round of offense. After that he is reduced to his cantrips and the fighter will out damage him.</p><p></p><p>On Level 5 a Wizard has will do even with his highest spellslots on average less single target damage than a fighter. Only with AOE Spells will he do more damage to multiple Targets than a fighter could (on average).</p><p></p><p>On Level 10 a Wizard can do more single target damage with his two highest spell slot categories, so 6 Spell (3 level 5 and 3 level 4 spells) than a Fighter (on average). After that he is behind on single target damage.</p><p></p><p>At Level 15, his level 7, 6 and 5 Spellslots will do more single target damage. That are 5 Spellslots. After that he will be again behind the single target damage of the Fighter.</p><p></p><p>At Level 20, only his Level 8 and 9 Spell slots (2 Slots) will out damage on average the fighter on single target damage. After that he will fall behind.</p><p></p><p>Thats what also my Post shows with which I started this thread:</p><p></p><p>With a single Target, Fighter and Wizard are equally good even with only 9 Battle Rounds. And with multiple enemies in one battle, you are good with 18 battle rounds.</p><p></p><p>Because for battle, actually only the highest spell slots count for dealing damage, or they get ineffective.</p><p>At the higher Levels (11+), Cantrips replace Level 1 (and from Level 17 on) Level 2 spells as Damage dealing spells.</p><p></p><p>So a Wizard has actually only 3 to 6 Spellslots with which he can do more damage than a fighter on any levels. If we account for arcane recovery, he has 1 to 2 more spellslots that will out damage a fighter.</p><p>_______________________________________________________________</p><p></p><p>But I agree on one thing:</p><p>Changing just the duration of how long it takes to get the benefits of a long rest will not change much, if you just get 100% resource recovery.</p><p>The big problem is the 100% recovery, no matter the amount of resources you had before the rest.</p><p>Because it really doesn't matter if you have an all fighter or all wizard party: When they just rest after every fight and get a 100% HP and Spellslots after each rest, the encounter math breaks down. You would need at least double deadly encounters according to the DMG to be a meaningful challenge.</p><p></p><p>The next big issue is, that against a single target, Wizard and Fighter are very well-balanced unless you really go down to one fight (three battle rounds) between long rests.</p><p>But except for creatures with legendary actions and lair actions, fights against a single monster are not the norm. </p><p>I think 4e did that better. They assumed a standard fight would be 1 Character vs. 1 Monster and balanced accordingly.</p><p>5e is balance 4 vs. 1 and breaks quickly down when you have 4 vs. 2 or 4 vs. 4, especially when you follow the DMG guidelines and making 4 vs. 4 fights even easier.</p><p></p><p>My whole caculations of Fighter vs. Wizard started, because I'm building my own Monster Creator, that I tried to based on a 1 vs 1. Thats why I calculated the Fighter and Wizard damage Output in the first place (and use the average between these two as a basis for my Monster Creator).</p><p></p><p>And I think it works okay so far. When I put in that I want 1 Monster vs 4 Characters (Boss Monster) I come close to the DMG 5e Quick Monster Stats for Creating Monsters.</p><p> </p><p>It also tells me more about these quick stat assumptions.</p><p>Like according to the DMG, a CR 1 Monster has between 71 and 85 HP, 13 AC, +3 to attack and deals on average 9 to 14 damage on a hit.</p><p></p><p>In order to get that stats in with my monster creator, I had to wiggle a litte. According to my creater, such a monster would be a hard encounter. It would on average take 4 characters 4 rounds to defeat that monster and the damage output of 9 would be hard, of 14 would be more than deadly.</p><p></p><p>What I found, if I go by CR = one creature of that Level vs a Party of 4 of that Level, that at the first levels, the battle will be around 4 rounds and hard to deadly, at higher levels it will be easy and two rounds of battle if I follow the DMG Creature Creation Guidelines.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9176441, member: 7025918"] The 35 rounds of offense seems quite a lot. Based on my calculations in the first Post in this thread, at 18 rounds a Fighter and Wizard are somewhat equal. With 36 rounds, the fighter will do twice the damage a wizard will do, if the wizard would use all his Spell slots to do use the highest single round damaging spells. Like, on Level 1 a Wizard has 2 (with arcane recovery) 3 attacks in between Long Rest where he will do on average more damage than a fighter in a round of offense. After that he is reduced to his cantrips and the fighter will out damage him. On Level 5 a Wizard has will do even with his highest spellslots on average less single target damage than a fighter. Only with AOE Spells will he do more damage to multiple Targets than a fighter could (on average). On Level 10 a Wizard can do more single target damage with his two highest spell slot categories, so 6 Spell (3 level 5 and 3 level 4 spells) than a Fighter (on average). After that he is behind on single target damage. At Level 15, his level 7, 6 and 5 Spellslots will do more single target damage. That are 5 Spellslots. After that he will be again behind the single target damage of the Fighter. At Level 20, only his Level 8 and 9 Spell slots (2 Slots) will out damage on average the fighter on single target damage. After that he will fall behind. Thats what also my Post shows with which I started this thread: With a single Target, Fighter and Wizard are equally good even with only 9 Battle Rounds. And with multiple enemies in one battle, you are good with 18 battle rounds. Because for battle, actually only the highest spell slots count for dealing damage, or they get ineffective. At the higher Levels (11+), Cantrips replace Level 1 (and from Level 17 on) Level 2 spells as Damage dealing spells. So a Wizard has actually only 3 to 6 Spellslots with which he can do more damage than a fighter on any levels. If we account for arcane recovery, he has 1 to 2 more spellslots that will out damage a fighter. _______________________________________________________________ But I agree on one thing: Changing just the duration of how long it takes to get the benefits of a long rest will not change much, if you just get 100% resource recovery. The big problem is the 100% recovery, no matter the amount of resources you had before the rest. Because it really doesn't matter if you have an all fighter or all wizard party: When they just rest after every fight and get a 100% HP and Spellslots after each rest, the encounter math breaks down. You would need at least double deadly encounters according to the DMG to be a meaningful challenge. The next big issue is, that against a single target, Wizard and Fighter are very well-balanced unless you really go down to one fight (three battle rounds) between long rests. But except for creatures with legendary actions and lair actions, fights against a single monster are not the norm. I think 4e did that better. They assumed a standard fight would be 1 Character vs. 1 Monster and balanced accordingly. 5e is balance 4 vs. 1 and breaks quickly down when you have 4 vs. 2 or 4 vs. 4, especially when you follow the DMG guidelines and making 4 vs. 4 fights even easier. My whole caculations of Fighter vs. Wizard started, because I'm building my own Monster Creator, that I tried to based on a 1 vs 1. Thats why I calculated the Fighter and Wizard damage Output in the first place (and use the average between these two as a basis for my Monster Creator). And I think it works okay so far. When I put in that I want 1 Monster vs 4 Characters (Boss Monster) I come close to the DMG 5e Quick Monster Stats for Creating Monsters. It also tells me more about these quick stat assumptions. Like according to the DMG, a CR 1 Monster has between 71 and 85 HP, 13 AC, +3 to attack and deals on average 9 to 14 damage on a hit. In order to get that stats in with my monster creator, I had to wiggle a litte. According to my creater, such a monster would be a hard encounter. It would on average take 4 characters 4 rounds to defeat that monster and the damage output of 9 would be hard, of 14 would be more than deadly. What I found, if I go by CR = one creature of that Level vs a Party of 4 of that Level, that at the first levels, the battle will be around 4 rounds and hard to deadly, at higher levels it will be easy and two rounds of battle if I follow the DMG Creature Creation Guidelines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard vs Fighter - the math
Top