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<blockquote data-quote="Oofta" data-source="post: 9176496" data-attributes="member: 6801845"><p>Using gritty rest rules works just fine for me. Most of my campaign is set in urban encounters, but when you have to take an entire week off to recuperate it's pretty easy to have as many encounters as I want. Meanwhile I don't really do dungeons; I do locations that make sense which can include ruins or more exotic locations. But a multi-level dungeon stocked with monsters never made much sense to me. If you don't want super-long drag out number of encounters in dungeons, it's easy to make smaller more contained dungeons. Or, in the rare case where I want to throw a ton at my PCs I just set up a sanctuary that's specially blessed that allows them to recover more quickly.</p><p></p><p>In general there more easier urban encounters and a few harder location (i.e. dungeon) encounters but it just varies based on what the story and situation demands. Much like [USER=7025508]@Crimson Longinus[/USER] though, it strikes me as odd that you spend so much time complaining about how the game is unbalanced and then set up the game so that it's practically guaranteed to be unbalanced. All the while stating that the rules don't work when they work just fine for other people.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9176496, member: 6801845"] Using gritty rest rules works just fine for me. Most of my campaign is set in urban encounters, but when you have to take an entire week off to recuperate it's pretty easy to have as many encounters as I want. Meanwhile I don't really do dungeons; I do locations that make sense which can include ruins or more exotic locations. But a multi-level dungeon stocked with monsters never made much sense to me. If you don't want super-long drag out number of encounters in dungeons, it's easy to make smaller more contained dungeons. Or, in the rare case where I want to throw a ton at my PCs I just set up a sanctuary that's specially blessed that allows them to recover more quickly. In general there more easier urban encounters and a few harder location (i.e. dungeon) encounters but it just varies based on what the story and situation demands. Much like [USER=7025508]@Crimson Longinus[/USER] though, it strikes me as odd that you spend so much time complaining about how the game is unbalanced and then set up the game so that it's practically guaranteed to be unbalanced. All the while stating that the rules don't work when they work just fine for other people. [/QUOTE]
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