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Wizard vs Fighter - the math
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<blockquote data-quote="Oofta" data-source="post: 9176522" data-attributes="member: 6801845"><p>I don't start with any assumptions about how many fights there are going to be in a city. I start with the assumption that I want to get the ballpark encounter budget in between long rests. I can do that with standard rests if I want I did it for the first few years I DMed 5E. I prefer the pacing and feel that the gritty rest rules give me.</p><p></p><p></p><p></p><p>So you've decided that in a city you only have 1 encounter per long rest. If your house rules work for you and your group, fantastic. Have fun! But you can't complain about how martial characters can't compete with casters that go nova on most encounters and then set up a system that encourages casters to go nova on most encounters. It's kind of like complaining about how a fire is getting out of control so you pour more gasoline on it. If you want to enable your casters to be OP, it's a fine direction to take. If you want your martial characters to feel like they contribute to the game, it's the complete opposite direction you should be taking. </p><p></p><p>If you change basic assumptions of number of encounters between long rests, whether there should have been different core assumptions or not, then you don't really have any basis for complaining about the basic assumption of the game's design as you do in thread after thread.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9176522, member: 6801845"] I don't start with any assumptions about how many fights there are going to be in a city. I start with the assumption that I want to get the ballpark encounter budget in between long rests. I can do that with standard rests if I want I did it for the first few years I DMed 5E. I prefer the pacing and feel that the gritty rest rules give me. So you've decided that in a city you only have 1 encounter per long rest. If your house rules work for you and your group, fantastic. Have fun! But you can't complain about how martial characters can't compete with casters that go nova on most encounters and then set up a system that encourages casters to go nova on most encounters. It's kind of like complaining about how a fire is getting out of control so you pour more gasoline on it. If you want to enable your casters to be OP, it's a fine direction to take. If you want your martial characters to feel like they contribute to the game, it's the complete opposite direction you should be taking. If you change basic assumptions of number of encounters between long rests, whether there should have been different core assumptions or not, then you don't really have any basis for complaining about the basic assumption of the game's design as you do in thread after thread. [/QUOTE]
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