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Wizard vs Fighter - the math
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<blockquote data-quote="M_Natas" data-source="post: 9176761" data-attributes="member: 7025918"><p>I think that is okay.</p><p>It is more "realistic" and if the DMs knows the effects on gameplay he can act accordingly.</p><p></p><p>Like, also, In Town is usually not where the strategic essource management part of D&D is played put, its where you prep for it.</p><p></p><p>I wouldn't do it with different Variants of Rest Rules. That's why my Gritty Gradual Realism rest rules allow to adjust Regeneration rate by resting conditions. You are at Town at a magical healing Spa? You heal faster than in a the wild while it is cold and rains and you forgot to bring a tent and sleeping bag.</p><p></p><p>That is two different set of playstyles and adventure campaigns.</p><p>Like I found it funny that they call the Gritty Realism in the DMG Gritty and than used a political city campaign as an example for when to use them</p><p></p><p>Like, first of all, that is not a Gritty campaign type in my book. Second of all that is the last campaign type I need harder resting rules, because those campaigns are usually not about character class ressource management, but political management. Gaining favors, trading favors.</p><p>Like, fighting is not supposed to be the hard part in those campaigns and they balance differently.</p><p></p><p>The fighter or rogue in a city campaign is more balanced against a wizard, because my wizard can't just blow up half the area with his fireballs (unless it is an evil campaign).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9176761, member: 7025918"] I think that is okay. It is more "realistic" and if the DMs knows the effects on gameplay he can act accordingly. Like, also, In Town is usually not where the strategic essource management part of D&D is played put, its where you prep for it. I wouldn't do it with different Variants of Rest Rules. That's why my Gritty Gradual Realism rest rules allow to adjust Regeneration rate by resting conditions. You are at Town at a magical healing Spa? You heal faster than in a the wild while it is cold and rains and you forgot to bring a tent and sleeping bag. That is two different set of playstyles and adventure campaigns. Like I found it funny that they call the Gritty Realism in the DMG Gritty and than used a political city campaign as an example for when to use them Like, first of all, that is not a Gritty campaign type in my book. Second of all that is the last campaign type I need harder resting rules, because those campaigns are usually not about character class ressource management, but political management. Gaining favors, trading favors. Like, fighting is not supposed to be the hard part in those campaigns and they balance differently. The fighter or rogue in a city campaign is more balanced against a wizard, because my wizard can't just blow up half the area with his fireballs (unless it is an evil campaign). [/QUOTE]
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