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Wizard vs Fighter - the math
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<blockquote data-quote="EzekielRaiden" data-source="post: 9182675" data-attributes="member: 6790260"><p>Such artificial boosting or lowering of the difficulty is often unwelcome in multiple common styles of play (which you implicitly recognize). Employing such heavy-handed techniques is always <em>possible</em>, yes, but the consequences for doing so are rather steeper than a lot of folks want to admit.</p><p></p><p>Further, just because it is easy to make a <em>difficult</em> encounter does not mean it is easy to make an <em>appropriately</em> difficult encounter. "Rocks fall, everyone dies" is the facetious form of this, but like, you can always just put in a monster with seven million HP that the party simply can't kill before it kills them. Needing to fit the game context makes it much more complicated, and 5e's intentionally opaque design doesn't help matters either.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9182675, member: 6790260"] Such artificial boosting or lowering of the difficulty is often unwelcome in multiple common styles of play (which you implicitly recognize). Employing such heavy-handed techniques is always [I]possible[/I], yes, but the consequences for doing so are rather steeper than a lot of folks want to admit. Further, just because it is easy to make a [I]difficult[/I] encounter does not mean it is easy to make an [I]appropriately[/I] difficult encounter. "Rocks fall, everyone dies" is the facetious form of this, but like, you can always just put in a monster with seven million HP that the party simply can't kill before it kills them. Needing to fit the game context makes it much more complicated, and 5e's intentionally opaque design doesn't help matters either. [/QUOTE]
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